Other > Suggestions

Buff up unarmed and melee buids in TB and RT by giving them special perks-update

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avv:

--- Quote from: Doctor Eex on February 03, 2011, 02:39:53 PM ---You know zero about what is RPG. The whole Fallout 1,2, Online whatever idea - your success or lose is determined by your stats skills and perks.
--- End quote ---

Maybe versus npc. But even in fallout 2 your personal skills and knowledge about the game was helpful. Just go straight to navarro and receive APA, you can't stop players from using their creativity.

If you want pure rpg, then shouldn't speech 300 builds be able to talk you to suicide? Or force you to join him and do whatever he wants? He has high speech so he convinces your char. That's rpg.


--- Quote ---Fallout has Dodger perk, remeber? And armor class? And chance to hit.
--- End quote ---

In my opinion it would be better if players could perform actions ingame to reduce enemy's chance to hit, like taking cover behind objects. Instead of just choosing some perks and counting on them.


--- Quote ---You need to implement you micromanagement skills - go play Stracraft. If you want to implement your fast clicking skills - Diablo
--- End quote ---

Fast clicking already gives massive advantage. Maybe you should suggest removing it. In addition taking cover behind walls and recoving aps is unfair too because it's micro. Remove it aswell. In fact we should just throw a dice and compare our stats and equipment in autocombat mode to see who wins.

When players compete, the winner must be the most skilled. It cannot be balanced otherwise. Most skilled will find the strings that lead to victory anyway. Currently the skill required is rather indefinite. It has to do with making the best build, finding enough free time to grind, finding a good gang and so on. You can't somehow remove remove the effect of player's creativity from multiplayer game. 
When you fight against npcs, the winner can be declared by rpg rules. That's because npcs are slaves to their script and cannot adapt as players do.

drypoothe:
It's not really about making unarmed/melee as strong as other guns, but to make it at least playable to some extent

Someone said before "hth / melee is when you don't have any weapons, so you're forced to use it" right, let's completely ignore power fists, cattle prod, ripper, etc.

Sarakin:

--- Quote from: drypoothe on February 03, 2011, 09:11:22 PM ---It's not really about making unarmed/melee as strong as other guns, but to make it at least playable to some extent

Someone said before "hth / melee is when you don't have any weapons, so you're forced to use it" right, let's completely ignore power fists, cattle prod, ripper, etc.

--- End quote ---
But in modern era, it works just like that. People prefer to use ranged weapons over melee, because you can maintain safe distance. Furthermore, ranged weapons are more lethal. Melee weapons and unarmed just cant compete with ranged weapons in any way, maybe when is sneaked. As it was stated, it should be weapon of last resort. My only solution is to promote unarmed/melee in PvE or in various tournaments/events.

borse:
Don't need to buff melee, why? Here's why: Never bring a knife to a gun fight.

Master dodger is just stupid, we don't need it. What we need is a perk for pure melee builds that allows them more hp (possibly up to 270-280, something higher than 250). Make melee builds into tanking builds :D

avv:

--- Quote from: Sarakin on February 03, 2011, 10:59:49 PM ---But in modern era, it works just like that. People prefer to use ranged weapons over melee, because you can maintain safe distance. Furthermore, ranged weapons are more lethal. Melee weapons and unarmed just cant compete with ranged weapons in any way, maybe when is sneaked. As it was stated, it should be weapon of last resort. My only solution is to promote unarmed/melee in PvE or in various tournaments/events.
--- End quote ---

Unarmed & melee could be someone's profesion like any crafting ability is. They would then participate in competitions where only melee is allowed and gain caps by winning. Boxing anyone?

Melee just can't work until there is some sort of penalty to shooting an enemy from point blank with a gun like minigun. Sneaking can't work either until turning is penaltized and field of view reduced from sides and rear. Otherwise it's just gonna end like this: sneak behind burster, he notices you from 3 hex, turns instantly and puts a burst in you with max damage. Same goes with eyeshot snipers. Instant 180 degree turnaround followed by knockout eyeshot with 3x bypass dmg.

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