Other > Suggestions
Buff up unarmed and melee buids in TB and RT by giving them special perks-update
Doctor Eex:
Suggestion
Buff up unarmed and melee builds in TB by giving them FREE BONUS MOVE perk.
Buff up unarmed and melee builds in RT by giving them MASTER OF DODGING perk.
What is the hell is MASTER OF DODGING?
MASTER OF DODGING x1 - max chance to hit you -85%
MASTER OF DODGING x2 - max chance to hit you -75%
MASTER OF DODGING x3 - max chance to hit you -65%
Conditions
15 lvl + 150 unarmed (melee) ew sg bg <80 - 1st FREE BONUS MOVE and (or?) MASTER OF DODGING
18 lvl + 180 unarmed (melee) ew sg bg <80- 2nd FREE BONUS MOVE and (or?) MASTER OF DODGING
21 lvl + 200 unarmed (melee) ew sg bg <80- 3rd FREE BONUS MOVE and (or?) MASTER OF DODGING
(need balancing)
Why to give them it?
Because now any shooter can just run away from melee. But melee cannot run from shooter in most cases.
In RT melee vs avenger :) funny story, yeah?
With this suggestion implemented they'll have some chances.
I never played this class because wasteland is too harsh for them. And I don't even know what skill they must have to be effective. So let's discuss
Slaver Snipe:
Of course the big negative of this idea is the fact that a melee build can run away with 6 free movement aps?
Doctor Eex:
Runaway from whom?
Slaver Snipe:
Anyone in TB? Sniper shooting at you, a turn or two later and your to far away for it to matter, also there is the fact that they will be able to exp off of critters even easier.
vilaz:
--- Quote from: Slaver Snipe on February 01, 2011, 05:31:45 PM ---Anyone in TB? Sniper shooting at you, a turn or two later and your to far away for it to matter, also there is the fact that they will be able to exp off of critters even easier.
--- End quote ---
Oh noes... those overpowered HtH powerbuilds!
Actually only thing that is wrong with this suggestions is to see 200%bg 200%HtH character with 12ap + 6 move points. Someone should count it out with 10Int and then less and less then see how that would work.
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