Other > Suggestions
Buff up unarmed and melee buids in TB and RT by giving them special perks-update
Doctor Eex:
--- Quote from: avv on February 03, 2011, 01:00:07 PM ---That would ruin pvp for life. Ninjas doing roundhouse kicks and phazing in and out like in DragonballZ would be awful immersion breaker for wasteland themed game. Why you could dodge bullets in Fallout 2? Because you played as the Chosen One who was pretty badass in every way. In fonline we play as regular wastelanders.
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--- Quote --- DragonballZ
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- wtf is that.
35% is only 30% more than 5%. Once again, I dont see much tragedy if minigunner missed the bluesuit. Next burst can be last anyway, as unarmed will be at point blank.
O'k may be we need to balance the figures here.
Once again, we have 6 battle skills.
1 skill offers 3 char classes - bursters, snipers, pistol criplers (and exotic one - fastshot TB)
2 skill gives BG bursters and Bazookers.
3 skill gives laser pistol cripplers, laser snipers and plasma assaulters.
4 skill gives backup weapon for BG
5,6 skill ARE USELESS except RP purpose.
Why don't add some versatility in chars?
avv:
--- Quote from: Doctor Eex on February 03, 2011, 01:05:09 PM ---Why don't add some versatility in chars?
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Sure but a guy who relies on his passive defensive attributes and can rush enemies head first doesn't sound very interesting build to play with or against. Doesn't require much strategy. Shooting least requires at least some strategy like using cover when regening aps, but a melee dude just wants to get close.
"I shoot him, he doesn't die and gets near me so I die"
That's the worst way melee build can end up.
Doctor Eex:
Are you blind or something? 65% chance to hit means 2 of 3 burst will reach you. You definitely use some corners and covers.
--- Quote ---That's the worst way melee build can end up.
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NOW melee is worst way. Because it useless both in TB and RT. I won close combats vs melee in small brahmin pen. I was with 14 pistol aiming eyes (and it was BEFORE autoaim and even BEFORE Bantz's scope). Poor melee guy could not even touch me!
avv:
--- Quote from: Doctor Eex on February 03, 2011, 02:18:01 PM ---Are you blind or something? 65% chance to hit means 2 of 3 burst will reach you. You definitely use some corners and covers.
--- End quote ---
All the same, the point was that a build dedicated only in getting close is pretty awful class to play, especially with current mechanics like 360 field of view, unmodified running speed and instant acceleration to max running speed.
--- Quote ---NOW melee is worst way.
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Maybe for melee fighters. By worst way to implement I meant that they would cause undeserved troubble for others, like thieves are doing right now.
--- Quote --- Because it useless both in TB and RT. I won close combats vs melee in small brahmin pen. I was with 14 pistol aiming eyes (and it was BEFORE autoaim and even BEFORE Bantz's scope). Poor melee guy could not even touch me!
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Like I said, pure melee build would be rather unwastelandish, that's just an opinion. Having pure close range fighters working in par with gunmen would break the immersion of post apocalyptic gunfights.
In fonline fists can only beat gun if they get massive support in form of passive bonuses that have nothing to do with your gaming skill. Want to dodge bullets? Well play good enough and dodge them with your micro. Too bad the game doesn't encourage micromanagement enough. Adding more passive build-related bonuses is not the way to go, rewarding invidual player's options to invest his skill should be the way to go.
Doctor Eex:
--- Quote ---In fonline fists can only beat gun if they get massive support in form of passive bonuses that have nothing to do with your gaming skill. Want to dodge bullets? Well play good enough and dodge them with your micro. Too bad the game doesn't encourage micromanagement enough. Adding more passive build-related bonuses is not the way to go, rewarding invidual player's options to invest his skill should be the way to go.
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You know zero about what is RPG. The whole Fallout 1,2, Online whatever idea - your success or lose is determined by your stats skills and perks.
Fallout has Dodger perk, remeber? And armor class? And chance to hit.
You need to implement you micromanagement skills - go play Stracraft. If you want to implement your fast clicking skills - Diablo
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