Other > Suggestions
Town Control
Wichura:
I think both Lexx and Nice_Boat have right, even if it sounds weird.
With community we have there's hard to start an interesting event, where at least 1/3 of participants wants to troll, write "Izual fag!!11 xd" or smash random people with SMG. However not much is needed to run a fight club for example - a good spot (I miss a peaceful cellar in Boneyard), unarmed chars and few apes with guns as security. And yeah, shot down anyone who obviously doesn't want to participate. GM could jail all dumbasses, again and again, and again, it's a matter of one click and put a name into a pop-up window (transit to map -> *poof*, magic done). Even the most retarded dude will sooner or later stop coming to ruin someone's fun if his char gets jailed every time.
What I really miss in player-running-events is lack of useful GM tools, like respawning dead players, setting spawn next corner instead of somewhere on the desert, spawning items out of air (most of prizes in our events were crafted/bought/stolen/whatever, what takes time). Special thanks to Samira, she helped us many times during our noob fun.
--- Quote from: maszrum on February 06, 2011, 08:38:50 PM ---we cant start anything becouse we cant even get a name for our projects, which are supose to be related to tc. every free gang names has taken or inappropriate.
--- End quote ---
Yeah yeah, I've heard that pathetic line already. You cannot into roleplay because you don't have "Gay Niggers From Outer Space" faction name. Lame excuse, but I can't expect a lot from an ape.
maszrum:
--- Quote ---Yeah yeah, I've heard that pathetic line already. You cannot into roleplay because you don't have "Gay Niggers From Outer Space" faction name. Lame excuse, but I can't expect a lot from an ape.
--- End quote ---
haha, excusme mr roleplayer - that was an attempt to offend me ? i really expected something more form a court jester.
ok, without any flame - looks like you still dont get what is all about, actually i can help you.. in polish language. i dont really want pretend to speak english, becouse i dont.
maybe you funny traveling theatre troupe can do something more then using sience or some expensive items, giving cars or organising 'fight club' for 10 players.. try organise something for 80 'pvp appes' - this is real challenge
its so fucking hilarious to read gm's / 'roleplayers' whining about community! yes its community fault! haha, why we have such community? ofcourse becouse of gameplay / mechanic a inefficient gm's. please tell me im wrong! ;)
Doctor Eex:
--- Quote from: maszrum on February 07, 2011, 11:04:59 AM --- why we have such community? ofcourse becouse of gameplay / mechanic a inefficient gm's. please tell me im wrong! ;)
--- End quote ---
You are wrong. ;)
vilaz:
--- Quote from: Nice_Boat on February 07, 2011, 01:51:02 AM ---Does making a new alt affect how your faction is perceived by other player factions? Don't think so. Then maybe it's preventing other players from recognizing who you are? Most of the time - nope, and keeping a low profile is a royal pain in the ass since it strips you out of your player-to-player reputation. And well, if you want to make life on this server miserable for you and your group - by all means, be allowed to do so. You can try creating an alt identity complete with a different IRC and forum profile later if that comes around and bites you in the ass... but I wouldn't expect people to actually try that. The point is alting works for bypassing mechanical consequences, it doesn't work for bypassing your standing with other players (in this case, FMs and GMs acting as various independent characters). In our example, killing the diplomat's daughter would work more or less like cheating in a trade transaction with another player - yeah, you get all the kicks and giggles for screwing someone over, but nobody is going to do business with you in the future and you will receive nearly universal contempt. Need a rationale for treating every alt like the character that made the crime for the narrative purposes? Call it a vendetta and treat them as a family. That's more or less how it works with the gangs anyway.
--- End quote ---
For me it sounds like basics are wrong. We need anti-alt account system. Something that would say account Account of mr. Johnny which have 3 characters and every one of them belong to one faction. If he screws something up, hes reputation as a player not a character goes down and with him whole faction looks bad. From what I heard account system is in development so... In devs we trust. I'm looking forward to this.
--- Quote from: maszrum on February 07, 2011, 11:04:59 AM ---...try organise something for 80 'pvp appes' - this is real challenge
--- End quote ---
So bigger = better? And by orgnise You mean throw guns in and let them kill eachother?
--- Quote from: Doctor Eex on February 07, 2011, 12:05:23 PM ---You are wrong. ;)
--- End quote ---
That's not enough. Write why he is. :P because I think he is at least partially right.
Nice_Boat:
--- Quote from: Doctor Eex on February 07, 2011, 12:05:23 PM ---You are wrong. ;)
--- End quote ---
No, but he's right to a large extent. There are hardcore trolls in this community, yes, but the vast majority of PvP apes would participate in a persistent, story based campaign based around faction activity. In fact, they already do - just look at all the diplomacy, alliances, propaganda, ideological explanations for some actions etc. Contrary to popular belief, a PvP ape is the most creative sort of player as he is competing against other players instead of NPCs or a predesigned rail-like story, hence he is required to jump through the highest hoops. The point is a lot of this creativity is currently wasted because there is absolutely no effort to offer those players some narrative aside from their own - a problem that would be overcome if Faction Masters and faction events chained into some sort of a campaign were introduced.
--- Quote from: vilaz on February 07, 2011, 12:49:46 PM ---For me it sounds like basics are wrong. We need anti-alt account system. Something that would say account Account of mr. Johnny which have 3 characters and every one of them belong to one faction. If he screws something up, hes reputation as a player not a character goes down and with him whole faction looks bad. From what I heard account system is in development so... In devs we trust. I'm looking forward to this.
--- End quote ---
Well yeah, but... no ;D I mean anti-alt would be great, but stuff like FM factions and faction events can be done without it being in place. Actually in player on player interaction, aside from TC combat, alting is not a problem for the reasons mentioned above - players act on their own reputation and their own personality, not on the "reputation" of their alt.
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