Other > Suggestions
Town Control
kttdestroyer:
Well, in my opinion, there should be few ways to control city. I will start with 2 ideas of alternatives:
1. The town is to be captured (just like now) and is to be invested in, it will generate very little income at the beggining if any. The faction in control have to build it up, like bank, stores, crafting house, pub. Those investments will each generate the income of the town. Those things should take some time, and to reach a steady income should take maybe 4 days. The Cost of investment should return itself after lets say 5 days.
2. Town could be raided, in a way of killing all traders, bankers and who ever represents the upgraded buildings. The money gained (looted from the corpses) will be represented with lets say 2 days of income (that NPC is killed and it will take him 3 days to respawn (more days then money gained of) and start generating money towards the controlling faction again). Destroying buildings and its upgrades doesint give anything (exept maybe rep drop, if the reputation would work correctly, otherwise no point).
The idea is to allow raider factions to do what they do, instead of taking control of the town they dont really want. Allowing them to take the money, without having to take the control of the town (like raiders suppose to do). Also, the town maybe would need some supplies now and then, which would ensure that the faction that controls the town, really wants the town (maybe repairs on buildings? or killing rats in the mine would give some boost towards this and that, in other words, things that you only do if you care about the town other then just income).
runboy93:
I totally like you suggestion.
Raiders should take just loot and go away from city without taking it for themselfs.
Or maybe there could be cooldown(Like 1-5 RL days) for taking city under control?
Michaelh139:
I already suggested the raider part.
So long ago i cannot remember what i called it...
Soooo yes to your suggestion, I like how you have to actually maintain the town than just buy militia and leave, wtf?
kttdestroyer:
--- Quote from: runboy93 on January 20, 2011, 06:48:40 PM ---Or maybe there could be cooldown(Like 1-5 RL days) for taking city under control?
--- End quote ---
You mean that counter would be 1-5 days isntead of 15 minutes??
--- Quote from: Michaelh139 on January 20, 2011, 06:54:21 PM ---I already suggested the raider part.
So long ago i cannot remember what i called it...
Soooo yes to your suggestion, I like how you have to actually maintain the town than just buy militia and leave, wtf?
--- End quote ---
Yes, me too. http://fodev.net/forum/index.php?topic=10929.msg91441#msg91441
And some other old ideas if anyone doesint have anything better to do: http://fodev.net/forum/index.php?topic=10853.0
wezu:
I like it. Just the profits should be based on player actions. The more players buy, sell, mine, craft, shovel the more caps (and/or other stuff) goes to the gang holding the town.
Ghost towns don't give a profit.
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