Other > Suggestions

Town Control

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Keldorn:
I got into the discussion late but I really like the dynamic world events idea and implementation of more NPC faction action.  If chucklehead 1 goes to NCR and acts like a total fuckass, then its logical that NCR gets annoyed.  If mad enough (obviously violence will be the thing here), they will only need to KO chucklehead 1 and proceed to "interrogate" him.  Thus his base location is revealed and NCR raids the shit out of it.  With GM control, idiots in the wastes will realise that complete dumbassness will not be tolerated by the major powers and result in severe reprisals.

I have also suggested a "battlegrounds" type setup where their is persistent and dynamic fighting happening between major powers with players either joining factions for specific and "bind on equip" gear.  Players can also choose to stay out of allegiances and hire themselves out as mercs and get completely different rewards.

In the end, its the devs who will ultimately decide whether they will keep the violence for the lulz system in place with max player base of around 400 ish or stop all the idiocy and give players an alternative to "shoot for da lulz".

Lexx:

--- Quote ---or stop all the idiocy and give players an alternative to "shoot for da lulz".
--- End quote ---

You do know that it takes time to develop content?

kttdestroyer:
Hmm... I think that it would be good, when the NPC factions enter the game, if player factions had ability to control some places/valubles. Like Jet maker in Reno. Mines in Redding, or slavery (and i bet a lot more can be easly figured out). The places/valubles that NPC factions need. So, there they can start trading with those valubles with NPC factions. Maybe its a lot better way to "make caps" then controlling poor towns in north (i still dont think north towns should give so much profit, it doesint really make sense that such poor towns make any profit, unless they trade with NPC factions, and to trade with them some good relation must be present?) Well, some thoughts before i acually see how it will work.

For exemple, Fight for Power Plant in Gecko. Power Plant access could give ability to negotiation power supply to VC (VC could agree or not agree, depends on the price, and the gang, VC leader would try to act as roleplay). But first what is needed in my opinion is to making it harder for a gang to control whole north. I mean, a gang with 40 members against a gang with 20 members. Gang with 40 members should have control over more towns then 20 member gang. howver they should not control all, and gang with 20 none. Right now it is: The bigger gang wins one fight and then wins ALL towns very often, in other words, one gang gains advantage and dominates for moment and gets all town, then the other gangs gain advantage and takes all towns back, its like ONE fight for all towns all the time.

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