Other > Suggestions
Town Control
Nice_Boat:
--- Quote from: Surf Solar on February 06, 2011, 07:31:04 PM ---I wasn't the one who started to be a smartass, NiceBoat.
And reading all this stuff you are suggesting here is showing the obvious fact that you have no experience in GMing and are underestimating the amount of work done behind it. It sure does sound nice on the paper and similar stuff was planned. Ofcourse you will now reply (and frankly I don't care) that we are incompetent and such, but keep on living the dream.
--- End quote ---
Spawning items is possible. Introducing new maps is possible with minor server updates, having people make simple ones is easy. GMs impersonating NPCs is certainly possible. Teleporting people to aforementioned locations is possible. The ammount of work is negligible when compared with events like NA vs DA or Ares tournament and even more negligible when compared with persistent "events" like the NCR Army. You have all the tools to make something like this happen, especially since you can make the playerbase work for you instead of you working against it. How many events have failed or were affected because you couldn't micromanage each and every player's behaviour? Plenty. Bombings during the boxing tournament? Trolling in Ares? It's obvious you can't make everyone behave the way you want him to. What can a Game Master do? Look into the player's heart and pull the right strings. Make him care for something, create a series of obstacles for him to overcome and give him the reward at the end. Make people compete for something, create meaningful interactions. Players have extremely limited possibilities compared with GMs and they've made this happen (see Wichura's Fight Club project for refference). That's just RPG basics 101, straight out of "Gamemastering for Dummies" and it's genuinely embarassing that I have to tell you that.
And if you say you can't impersonate a Mysterious Stranger With Key Information and spawn a specific number of item X at point Y or complicate this sequence to the point it becomes challenging and entertaining then oh well... perhaps the dev-team should find someone who can?
Surf:
I am sorry, but :
--- Quote from: Surf Solar on February 06, 2011, 07:31:04 PM ---And reading all this stuff you are suggesting here is showing the obvious fact that you have no experience in GMing and are underestimating the amount of work done behind it. It sure does sound nice on the paper and similar stuff was planned. Ofcourse you will now reply (and frankly I don't care) that we are incompetent and such, but keep on living the dream.
--- End quote ---
applies even more after reading your last post. You have no idea what you are talking about and yet you keep on being a smartass and pretend to know everything, everything is easy, hey I am Nice Boat, I know everything, etc. This was my last post here as it's just wasted time, but keep on building your own reality here on the forum.
Lexx:
Every map needs to be controlled, checked, tested, maybe even overworked, then includet into the game. In at least a few cases, speciall scripts might be needed.
--- Quote ---The ammount of work is negligible when compared with events like NA vs DA or Ares tournament and even more negligible when compared with persistent "events" like the NCR Army.
--- End quote ---
It is not. Of course, you will now answer that it is. After this I will answer: Have you worked on the game already? Your answer then will be no. Just to sum up what happens next.
--- Quote ---How many events have failed or were affected because you couldn't micromanage each and every player's behaviour? Plenty. Bombings during the boxing tournament? Trolling in Ares? It's obvious you can't make everyone behave the way you want him to. What can a Game Master do? Look into the player's heart and pull the right strings.
--- End quote ---
My god, you are pulling one joke after joke here. :)
Beside this, all your writings is nothing but loosely words. You know, talking about something and *doing* something are two different things. I can talk and write about creating the best rpg of all times too. But would I get it done?
As long as you don't come with a detailed plan that is in the realms of realism to do, I can't take you serious.
Nice_Boat:
--- Quote from: Lexx on February 06, 2011, 07:35:40 PM ---In order to do this, various mechanics need to be done first. But of course, you would not need anything, just an immortal character who can run around and talk about god and the world. Players for sure will follow you.
--- End quote ---
No, they wouldn't. They'd think you're drunk and make nothing of it. Would they follow an Enclave captain allowing limited access to tier 4 weaponry and armor and providing good leadership, TC and most of the 2238 faction experience for some basic adherence to common sense rules in return? Of course they would. Some might even leave well-established gangs for that.
--- Quote from: Lexx on February 06, 2011, 07:35:40 PM ---Hahaahahahahaha.
Hahhahaha.
Hahhahahahahh.
Hah.
Hehe.
Good one.
--- End quote ---
Assume you have someone competent enough to organize and lead a faction while acting in-character most of the time. Assume he'd be subject to peer review. How much time would it take to introduce a new faction name and give him GM status? What features would have to be implemented to allow for such an extraordinary feat, which incidentally has been accomplished by oh-so many player groups without any guidance numerous times (aside from the custom name and GM thingie)? But yeah, laugh it off. I'm laughing too, seeing how your competition is getting way ahead in terms of both conceptualization and actual coding.
--- Quote from: Lexx on February 06, 2011, 08:02:24 PM ---Every map needs to be controlled, checked, tested, maybe even overworked, then includet into the game. In at least a few cases, speciall scripts might be needed.
--- End quote ---
You have no shortage of maps. Testing can be outsourced to a large extent, there's a plenty of 3rd party options. And if that doesn't work, you could always use a faction base with some spawned NPCs to stand in for the cache from my example. Adapt, improvise.
--- Quote from: Lexx on February 06, 2011, 08:02:24 PM ---It is not. Of course, you will now answer that it is. After this I will answer: Have you worked on the game already? Your answer then will be no. Just to sum up what happens next.
--- End quote ---
My answer will be yes, I have worked on the game. What now?
--- Quote from: Lexx on February 06, 2011, 08:02:24 PM ---My god, you are pulling one joke after joke here. :)
Beside this, all your writings is nothing but loosely words. You know, talking about something and *doing* something are two different things. I can talk and write about creating the best rpg of all times too. But would I get it done?
As long as you don't come with a detailed plan that is in the realms of realism to do, I can't take you serious.
--- End quote ---
I've provided a step by step guide to introducing NPC-based factions requiring a two-step intervention from the devs. You're saying that's unrealistic. Faced with such a response, I'm actually at loss for words.
kttdestroyer:
--- Quote from: Nice_Boat on February 06, 2011, 07:23:31 PM ---Yeah, this kind of equipment would be faction specific. Hell, it could be even event specific. Imagine the news of a new stash of hi-tech equipment hidden somewhere in the desert spreading all over the forums with some screenshots and a list including Gauss Rifles and Pulse Rifles with the information that it'll become accessible in a week at 6PM GMT. Imagine the activity this would spur - people going all over the place looking for intel, factions fighting over access to quest-specific NPCs played by GMs, finally a showdown at the stash because shit goes wrong and at the last moment the coordinates are transmitted all over the wasteland and the defence grid is still on preventing the first faction to get there from exfiltrating with the goodies. And yeah, you get Tier 4 equipment in TC during the weeks to come. So what? It's limited and can be made to break down faster/be irreparable. The point is everyone involved had fun, it wasn't scripted, it didn't require fascist-level GM overwatch, it was a PvP conflict with lasting consequences and a new background and it involved spontaneous roleplay when talking to quest-specific NPCs. How comes nothing like this happened yet? Perhaps Surf_Solar and people like him were too busy writing sarcastic posts and being angry at players for not living up to his True Fallout Standards to even notice the possibility ::)
--- End quote ---
Yes, this is a scenario you got right there. It could even be 3 gauss pistols, or just gauss ammo. But PA also works as things now do get destroyed over time. Such things also would be the "seed" towards diffrent TC, meaning like we have currently, a team with 3 gauss rifles does impose a scenario over the battle (gauss rifle is very nicley implemented btw, rare in an amount that is good and not overpowered to insane levels). What we also need more in my opinion, is that the victory/defeat means something more then just winning/loosing stuff. Like taking over town is bigger thing/more influencing the world and the town over taken. The current situation when town is just switching sides is not really intresting in my opinion... Maybe something like 24h Perma death in TC per Town ::)
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