Other > Suggestions
Sandbags as a walls
avv:
--- Quote from: Crazy on January 05, 2011, 12:56:33 PM ---Should we disable all interesting features because "it is abusable"?
--- End quote ---
No, we should fix the abuses first and then implement new features.
Crazy:
--- Quote from: avv on January 05, 2011, 12:58:20 PM ---No, we should fix the abuses first and then implement new features.
--- End quote ---
Then we will have some years to wait before new features.
It's a beta. Ofc new features will be abused. We have to implement it to be able to fix it.
Mayck:
I've been playing on TLA few months ago, and I can tell, that it is much easier to dissassemble a sandbag-wall then to assemble it.
The filled sandbags were pretty heavy, even a packmule alt wasn't able to carry more than 3 at one time, and there was a cooldown for filling a sandbag. It actually took more than 15 minutes for 2 people to completely block a single enterance (enterance itself and few hexes behind it) and it took about 3 minutes for one character to completely dissassemble it. What I'm trying to say, is that if you're not actively defending the sandbag-wall then it's practicly useless. (It's much easier to camp all entrances with mercs or undermine NCR with dynamite)
If it could be placed only in TC areas then, the only problem I see is that it cannot be dissassebled by very weak characters.
Solar:
I beleive we will see sandbags in domination, with them only being able to be deployed on those maps.
We want there to be lots of features that can be used on them - sandbags, mines, fences you can turn on and off, sewers for short cuts, turrets you can repair, etc.
5me0:
--- Quote ---Just limiting you ennemies moves doesn't mean you have won...
--- End quote ---
Doing that with only taking cover right now and clever player placement/variety, pretty much does.
Oh, other than having a gang of supermuties.
--- Quote from: Crazy on January 05, 2011, 01:00:54 PM ---Then we will have some years to wait before new features.
It's a beta. Ofc new features will be abused. We have to implement it to be able to fix it.
--- End quote ---
Not really...but is there a point in implementing a feature that needs to be dumbed down to oblivion so that it is of use without being an abuse fest ?
There is no need to break TC more than it is right now.
I'm not saying that there isn't a need for more variety right now, but giving players an absolute choice as to what to block isn't a great idea.
Besides, I don't see the point. There is usually enough cover to restrict enemy movement if you are smart about it.
Giving even more power will just make fights more unbalanced.
Only 3 sandbags are needed to camp Gecko's scrap yard for instance :) Im sure the same can be said for other towns.
Even if the sandbags can be destroyed, they would still give an epicly unfair advantage in this and other cases.
Of course, this is all in my humble opinion.
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