Other > Suggestions

Sandbags as a walls

<< < (6/9) > >>

5me0:

--- Quote from: EnergyForYou on January 05, 2011, 10:27:57 AM ---I agree with Lordus , this is good idea . And sandbags could be placed only inside TC area.

--- End quote ---

Lets see how much you agree after finding it impossible to attack a certain town that has been epicly sandbagged to make it so.

EnergyForYou:
But , if there will be only build  3-4 sandbags in town so it wont be horribly.

5me0:
Thats not the issue.
The issue is giving players "free" placement over where to put these obstructions imho.

avv:
Personally I'd just like to see pvp mechanics polished, then think about new important features. Implementing new features over unfinished basis is always a bad idea.

Crazy:
I really think this suggestion would be awesome, because it add so much possibility in PvP, for guarding places, it would bring an awesome interest.
Also, I really think that not implement that because "it will be abused" is dumb. Almost everything is/was abusable, at least a little. Bank interest, sneak, karma, mercenaries... You can correct things to be "less abusable", but players are players. They will always find a way to make what they got uber effective. Should we disable all interesting features because "it is abusable"?
Also, the way to limit problems sound pretty effective to me. What, it weight 50, most player can't even carry one if they are equipped. But if they want to destroy it, they can still dismantle it. Some guys grid camping with it? You enter with a dynamite, and problem is solved (and btw, spawning where guys are grid camping is a suicide anyway, even without sand bag). Don't worry, poor newbie will always be killed by organized PK even without this feature, they dont' really need it...

Just limiting you ennemies moves doesn't mean you have won...

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version