Other > Suggestions

Sandbags as a walls

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Lordus:
Hello,
on TLA server, there is possibility to craft and set up sandbags with sand on ground. It works like barrier. You can drop one sandbags or stack others up to five sandbags on one hex.
1-3 sandbags means that you are not possible to walk over it (but you can see over it and you can shoot over it), 4-5 sandbags on one hex cause that you cant see (or shoot) over that hex (and walk too).

 This gives you great opportunity how to defend some position. On other way, this mechanism is balanced that you can simply take that sandbags from that hex, until there will not exist any one. Also weight of each sandbags is quite big (cca 50 kgs), so there is not simple way how to spam location.

 So my question is, is there a possibility (technicaly) to implement this mechanism into Fonline 2238 after next wipe (in TLA it works well)?

 Here is simple screen: There is only one level of sandbags.

 Possible implementing problems:
 
 1) On TLA, there is more simple FOV, so you can see everything in your FOV even it is behind the walls, so the FOV system is problematic
 2) I dont know if their maps are not quite dynamic, but i dont thinks so..

Surf:
While the idea is nice and all, the screenshot proves why no one dares to implement this on this server.

JmanDong:
That idea screams trolling and griefing.

Lordus:

--- Quote from: Surf Solar on January 05, 2011, 12:23:30 AM ---While the idea is nice and all, the screenshot proves why no one dares to implement this on this server.

--- End quote ---

 Welll, i heard that mines and plastic explosives will be implemented again and they have even bigger PK potential than sand bags. So i think with some kind of regulation, it could work well. On 2238, you have town previews, so you can enter by different direction and i readed russian forum and they made countermesure: dynamite destorys that sandbags.

 Also the weight of that bags is big so it is not as easy to plant silently whole wall (radio channel O, anti pks gangs,...). Also it is kind of resource investition, sandbags dont grow on trees or they are not dropped in encouters, so you can plant 1t of sandbags whole hour and after few minutes, it could be destroyed by enemies, if you dont protect it.

 The big benefit i see is that you can make PvP or TC more variable than now, even on same locations.

 But my original point was if it is possible to implement in technical way, not game balancing one.

runboy93:
Maybe there could be limits for places of sandbacks?
Like not near of spawn place (about 10hex far or more)
And limits for how much you can put them into ground (maybe about 20 enough.. totally)

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