Other > Suggestions
Sandbags as a walls
avv:
--- Quote from: Crazy on January 05, 2011, 01:00:54 PM ---Then we will have some years to wait before new features.
It's a beta. Ofc new features will be abused. We have to implement it to be able to fix it.
--- End quote ---
Years is exaggerated, but surely it's gonna take more time to see new features. But then we got clean table to place those new features without having to worry about changing them again because something that was implemented before needed fixing and it affected the new feature. What happens when new features are laid on top of unfinished features is expenential increase in abuse or completely new methods of abuse. For example let's say alts are an abuse. Then you have fast relog which alongside with alts create pretty troubblesome and game breaking playstyle. If either fast relog or alts were already fixed before, we wouldn't have fast relogging fighterbuilds/looters.
I can't say that sandbags would have the same problem but who knows for sure? Pvp isn't particularly finished and there's surely going to be changes to character builds and who knows what. New features are alright if they fix some particular problem or their effect is contained but if they just add new activity on top of already unfinished material, new problems are quaranteed.
Since Solar said sandbags will only be used in Domination, it's alright since the feature is contained to that area of gameplay only.
Lordus:
Domination mode is good way how to start. I hope we will be able to see this feature in other places like TC cities and others. You are afraid of sideeffects, that are eliminated in TLA because of values i described before.
If someone want to PK somewhere, it is more easy to do it without sandbags (you can see from town preview) because the best advantage is to be hidden. So dont afraid of this. I repeat, this is not new idea, this works for half a year at TLA server at every locations!!! and there is not anything like cities filled with sandbags...
And because maps are not dynamic, this could replace this disadvantage.
--- Quote from: Solar on January 05, 2011, 01:19:49 PM ---I beleive we will see sandbags in domination, with them only being able to be deployed on those maps.
We want there to be lots of features that can be used on them - sandbags, mines, fences you can turn on and off, sewers for short cuts, turrets you can repair, etc.
--- End quote ---
I have question. I know maps could not be dynamic, there could be only few dynamic objects (gates,...). But did you though about bypassing this problem, that you can i.e. create one map and then modify it on five six places (doors instead of walls, walls instead of doors), so you can create i.e. dozen variation from one map. One of that variation of map would randomly loaded before team enters that domination location. So nobody would exactly know what exact map there would be (some variation better for SGnunners, some from snipers, BG...) and this unpredictable element could be very challenging (good combination of team,...).
Andr3aZ:
So i only flew over the most posts after the first page so i dont know if this has been posted already:
Maybe using a knife (quality could depend, maybe only cmbtKnife is sharp enough) on the sandbags would resolve in instant destroying as the bag is cut and sand flows out of it. (yeah its a bit unrealistic).
but its an easy (yet not too easy as you have to do it with every sandbag of the stack on the hex) way to destroy sandbag-walls that arent guarded. And non guarded defence shouldnt be too strong in resistance as it would be too much build-and-forget mentalitly
aguuux:
Or maybe u can throw a spear to destroy it at long range
kraskish:
--- Quote from: aguuux on January 05, 2011, 07:18:43 PM ---Or maybe u can throw a spear to destroy it at long range
--- End quote ---
LMAO that would need to be one hell of a spear
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