Suggested before, I simply making my own version here so read careful.
I honestly think the people who made fallout nv hunger system had the right idea but it was totally wasted by how easy it was to obtain these things sadly. (just sayin)
The Hunger system:
Will correlate very closely with ingame time specifically, lets say you start with 0/1000 hunger points. every hour adds on 3 points. 24 hours times 3 = 72 hunger points. 72 times 7 = 504 hunger points, so within 2 weeks ingame, you Must eat something. the same goes for drinking.
Consequences for not eating and at what levels:
+250 hunger points = -1 charisma. (yer cranky
)
+400 hunger points = -1 charisma -1 agility (cranky/tired)
+600 hunger points = -1 charisma -1 agility -1 strength (etc)
+800 hunger points = -1 charisma -1 agility -1 strength - Perception (etc)
+1000 = death.
[P.S. it will not go below 1 of each, also, i know that first level will not affect builds who used charisma as dump stat, but they're the "Strong, powerful, tough." the ones who would be able to get through such a set back without being hindered much.]
Benefits from eating: No consequences and no death.
benefits from drinking and at what levels:
+200 thirst points = -1 perception
+400 thirst points = -1 perception -1 strength
+600 thirst points = -1 perception -1 strength -1 charisma -1 Endurance -1 intelligence
+800 thirst points = -1 perception -1 strength -1 charisma -1 endurance -2 Intelligence
+1000 = death
food level of use:
Fruit -25 hunger points.
Iguana on a stick -50 hunger points.
Strange Iguana on a stick 50% chance -15 hunger points 50% +5 poison.
Meat -75 hunger points (Hey an actual use for it
!)
Meat Jerky -100 hunger points.
Any new implemented foods will be determined by devs.
Drink level of use:
Nuka cola -75 thirst points.
water bag -100 thirst points.
All booze will add thirst because alchohol only drains your body of needed fluids.
Maybe all should be -50 thirst points?
Of course, we will need a food/drink gathering system. Well, first proposal for the ones with money to buy food, in each and all town, there be an npc that through dialogue sells food and drink for 100 caps for food and 150 caps for water[water will be given in an water bag or nuka cola]. (if there isnt already)
Alternatively, For water you could just use that water bag you get once you first register and fill it up at a well easily if there is one.
also, the food you get as a newbie, will be useful rather than random stuff your just handed... (if you survive with it that is)
Some answers to possible questions:
"Will you becoming hungry/thirsty will offline?"
No.
"Won't this make this game too harsh for newbies?"
No, brahmin shit shovelling eventually gives enough caps to support this without too much hassle. Shovel that shit for your life!!
"Will we be able to harvest food from animals?"
I dont see why not but i doubt that its necessary since you can find fruit in many encounters, but maybe if this is implemented, it could be that fruit plant encounters are far more scarce, and that eating animals could become necessary... you'll need a knife.
"Cannablism?!?!
"
I hope so, and maybe, just maybe, there can be a cannibal faction for cannibals only? (I dont know whether to make it a perk, you decide. perk to have the nerve to eat other humans? Or maybe a trait!
)
atm, when system is more refined, it could be made harsher accordingly, as now i think it is too lenient.
This part of the game would need to be very well defined in the beginning of game registration.
I think that's about it, comments, suggestions, all is welcome. (Except obvious spam and trolling.. of course.