15.08.2009 - 23.06.2013
"Wasteland is harsh"
December 22, 2024, 02:15:27 pm
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
fodev.net
|
Other
|
Archives
|
FOnline:2238 Forum
|
Suggestions
|
Remove Mercs' Autoshoot Option
Pages:
1
2
[
3
]
Author
Topic: Remove Mercs' Autoshoot Option (Read 4306 times)
Schwartz
Killed by death.
Re: Remove Mercs' Autoshoot Option
«
Reply #30 on:
January 10, 2011, 04:53:00 pm »
Mercs sucks, i vote to remove them from FOnline.
Logged
Stop always comparing Lemmy to God.
I mean...he's cool & stuff, but he's just not Lemmy.
John Porno
Re: Remove Mercs' Autoshoot Option
«
Reply #31 on:
January 10, 2011, 06:38:09 pm »
I like that the fact that you have to plan mutie spawns into your tactic, it renders certain positions and routes near exit grids unusable and thus you have to rethink sometimes.
However, the issues I see with that, is that bigger gangs dont need to care about the caps due to interest, which renders michaels argumentation pretty pointless. I don't want to argue how much work it may or may not be to set up mercs, point being it is out of proportion.
If we want to leave the mercs as they are right now, we need countermeasures. My idea would be to give the gatling laser a little boost to work as an anti mutie gun. If the gatling laser does a lot more damage to muties, but a little less damage to normal armor in comparison to the avenger, it would justify the use of maybe 2 or 3 of them to effectively countering mutie spawns while still being able to assist the avengers.
To make that effective, I'd support the 1 second delay for muties. It is in fact too short to be able to run away, but enough time for counter-mercs to shoot at them. It should be possible to find a decent value there through testing.
Another point is the cost of muties. If the enemy can spawn tens of muties, it doesn't matter if you manage to kill 2 or 3 of them. To balance the caps, you could link the merc prize to the number of mercs already puchased by that player with a factor of 2 or 3 each time.
A better way would be to fix the interest system by making interest a decaying value. And while we're at it, we should also prevent people just making loads of different accounts to keep interest for each one of them high. Might need some game master control or searching of logs if that's the only way available but the idea generally is, to make muties worth protecting and not relatively disposable as they are now.
«
Last Edit: January 12, 2011, 08:31:03 pm by John Porno
»
Logged
FOnline: Ashes of Phoenix
drypoothe
Re: Remove Mercs' Autoshoot Option
«
Reply #32 on:
January 13, 2011, 03:16:37 pm »
Quote from: Schwartz on January 10, 2011, 04:53:00 pm
Mercs sucks, i vote to remove them from FOnline.
section 8 sig, doesnt want mercs
wut?
Logged
Schwartz
Killed by death.
Re: Remove Mercs' Autoshoot Option
«
Reply #33 on:
January 13, 2011, 03:39:11 pm »
Everybody uses it, so we too. But it dont mean we want to
Logged
Stop always comparing Lemmy to God.
I mean...he's cool & stuff, but he's just not Lemmy.
bubbles
Re: Remove Mercs' Autoshoot Option
«
Reply #34 on:
January 13, 2011, 03:45:53 pm »
or maybe you have spent all the money that rogues gave you?:->
anyways, mercenaries are cool. imo this option should be just fixed and developed NOT DISABLED!
«
Last Edit: January 13, 2011, 03:48:14 pm by bubbles
»
Logged
Have you read the bible?
Thats one fu*n nice kitty right there
nice ride
Im fine!
Badminton
http://fonline2238.pl/
Schwartz
Killed by death.
Re: Remove Mercs' Autoshoot Option
«
Reply #35 on:
January 13, 2011, 03:48:04 pm »
Rogues arent with us, so no idea why they should give us money.
Logged
Stop always comparing Lemmy to God.
I mean...he's cool & stuff, but he's just not Lemmy.
Pages:
1
2
[
3
]
fodev.net
|
Other
|
Archives
|
FOnline:2238 Forum
|
Suggestions
|
Remove Mercs' Autoshoot Option