Other > Suggestions
How to make Sequence affect RT... again.
Lordus:
Back to topic.
So your suggestion is nothing more than "hidden" ap recovery bonus. So instead of one value for AP recovery (agility and perks), we will have 2 values. And because of you cannot determine sequence directly (like agility), but it is derived from another special attributes, it will cause "stats derived from stats derived from stats effect", that is not easy to balance.
Also i wrote up, this feature will not give you some kind of choice in pvp, but it will grant you only another passive ability.
So i am against this.
RavenousRat:
I'm talking about making RT more similar to TB, of couse it also requres AP spending on running, because it makes different builds acts really by different way in TB and RT,
1) sequence will determinate who will shoot (or something else) 1st if they both were running before,
2) it'll make 2 perks useful which can consume up to 5 perk slots (x3+x2),
3) it'll make instant death more rare,
4) sequence will play role not only in TB, but also RT.
If you want to make your characted based on sequence it means you'll be allowed to run and almost instantly shoot someone, but it'll take alot perk slots leaving your character without some other useful perks.
Without spending APs on running in RT this suggestion will affect only continues fighting, where everyone shot on all APs, and then more sequenced characters can start fighting faster, while lower sequenced need to wait more, but still they both, if they won't spend APs before thier full ammount will have thier max in the same time, so AP regeneration itself won't be changed. High sequence will only allow to you to spend all APs and to operate properly after that, while low sequence will make your character slower, or you'll need to keep your APs in second half, making your character "react slower".
So I'm also suggesting to combine it with APs required for running in RT.
avv:
--- Quote from: RavenousRat on December 21, 2010, 04:09:14 PM ---I'm talking about making RT more similar to TB, of couse it also requres AP spending on running, because it makes different builds acts really by different way in TB and RT
--- End quote ---
Your system for sequence would work really well if running spent aps. In that case low ap single shots could be worth something.
OskaRus:
I am against. It is just too complicated. More mechanisms = more bugs and exploits.
Floodnik:
Eh? This is pretty simple. And Rat explained it very well.
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