Other > Suggestions
How to make Sequence affect RT... again.
avv:
--- Quote from: OskaRus on December 22, 2010, 11:43:50 AM ---I am against. It is just too complicated. More mechanisms = more bugs and exploits.
--- End quote ---
Not not if done well. More mechanisms also involves more options.
OskaRus:
--- Quote from: avv on December 22, 2010, 03:06:30 PM ---Not not if done well. More mechanisms also involves more options.
--- End quote ---
We know how well are done things usually here and if you are willing to risk RT combat system completly broken for a month i think devs do not. ;-)
Sarakin:
If I got it right, low sequence and high sequence characters will have advantage over regular chars - low sequence char will spend less than half of his APs every time and high sequence char will try to keep his APs lower than half all the time. Doesnt seem too logical, but it can make things interesting
Speaking about perks, its not very relevant, they are going to be reworked soon.
What about changing sequence this way - sequence is derived from AGI and PE and affects AP regen ( so not max APs anymore )
RavenousRat:
--- Quote from: Sarakin on December 23, 2010, 03:37:51 AM ---If I got it right, low sequence and high sequence characters will have advantage over regular chars - low sequence char will spend less than half of his APs every time and high sequence char will try to keep his APs lower than half all the time. Doesnt seem too logical, but it can make things interesting.
--- End quote ---
If you find interesting to spend only 1/2 of your AP all the time (if you're low sequenced), then yes, but I think a guy with the same ammount of AP, but high sequence, or even middle sequence will have 100% of thier AP and can use it properly, while low sequenced will have only 50% of thier AP, if they want to regen it with the same speed as high sequence.
But again, you need to spend APs on running, so low sequence will be always worse than average, and average worse than high. Of couse it also requires balancing, it can be even made from average (20%/20%/20%/etc) to high only, so with lowest possible sequence you'll have the same AP regeneration all the time, while than more sequence you'll have than faster you'll regen 1st half of APs and slower 2nd half, if current suggestion will be really so easy to exploit. But again, APs aren't regenerating when you doing an action, it means you'll need to wait everytime to keep your APs in 2nd half for slow sequenced characters, while high sequenced can spend all thier APs so work in 100%/50% = 2 times better at the begining.
--- Quote from: wezu on December 23, 2010, 09:33:26 AM ---If it was up to me, I'd use sequence to determine starting AP. So with low sequence one would only regen 2-3 AP when out of combat, when combat starts the AP regen to full at normal rate.
--- End quote ---
As someone said about that: you'll see guys punching each other to keep themselves in combat and have full APs.
wezu:
It could work, but it's hard to say without empiric tests.
If it was up to me, I'd use sequence to determine starting AP. So with low sequence one would only regen 2-3 AP when out of combat, when combat starts the AP regen to full at normal rate.
So a fastshot gunslinger can draw and fire before a miniguner can get those barels spining.
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