Other > Suggestions

How to make Sequence affect RT... again.

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RavenousRat:
May be hard to implement, but easy to understand suggestion without wierd "rounds" or global turns or something.
For example you need 5.00 seconds to restore AP from 0% to 100%, but you can do that by different ways!

Sequence means reaction of a character, how he's fast in starting actions... bla bla bla, who cares what's sequence anyway, so it'll work like that:
You're blind moron with 1 PE and minimal possible sequence: 2, name is Character A.
He's 10 PE attentive kamikaze, who, for some crazy reason, took all possible sequence perks. 31 sequence, Character B.
Both, Character A and B, will have full ammount of AP from 0 to thier max AP in 5 seconds. But than more sequence you have than faster it replenish at the start and slower in the end, it'll look like this:


This way you can see that low sequence character will regen AP slower than high sequence at the start, but later, when he'll have =>50% he'll regen AP faster to compinsate it.
It'll make Earlier Sequence perk useful, the same about Kamikaze trait.
Fast Shots trait users will have an advantage with higher sequence because of low AP per shot usage, making this class more useful than now.
If say in words:
1)
Character A will have only 2 sequence, for example he has 10 AP.
He shots you twice in the head with a pistol, now he has 0 AP.
In the same time Character B, who has 31 sequence have the same ammount of AP and did the same.
In 1 second A will have almost... 1 AP, so still 0 APs, while B will have 3 AP already! (don't worry, it's a big sacrifice to take x3 earlier sequence perks so 31 sequence isn't reasonable...)
In 2 seconds A will have 2 APs, B will have 5 APs.
In 3 seconds A will have 3 APs, B will have 8 APs.
In 4 seconds A will have 6 APs, B will have 9 APs.
In 5 seconds A and B will have 10 APs.
2)
Character A is smart, he knows that if he'll lose all APs he'll restore it slowly, so he shots B's head only once!
Character B is smart too, so he shots his head twice!
In this case high sequence allows you to have less unspent APs to use your character in combat properly, while low AP forces you to leave some APs.
In this way:
A shot only once, he has 5 APs. it's 50% of his APs, so it's like starts from 2.5th second:
In 1 second A will have ~6 APs, B will have 3 APs.
In 2 seconds A will have ~9 APs, B will have 5 APs.
In between of 2 and 3 seconds A will have 10 APs.
In 3 seconds A will still have 10 APs, B will have 8 APs.
In 4 seconds A will still have 10 APs, B will have 9 APs.
In 5 seconds A and B will have 10 APs.

Well.. it's some kind of suggestion.

avv:
Ok you've obviously thought something out. I'm just afraid to see PE10 kamikaze-jet snipers spamming headshots.


--- Quote from: RavenousRat on December 20, 2010, 11:06:31 AM ---Fast Shots trait users will have an advantage with higher sequence because of low AP per shot usage, making this class more useful than now.
If say in words:
--- End quote ---

Unless you can provide some dps statistics, the fact remains that high spike damage is more effective than many less effective attacks. If you get one-shotted by big gun or receive high dmg knockout shot in the head, being able to shoot single shots fast is no use. It's rather problematic that everyone starts combat with full ap and is able to deliver high ap cost attacks instantly.

Lordus:
 Sequence is passive ability derived from special, am i right? Its purpose was to choose which side will start combat in turn based mode, if this possibility should not be random. So why add more role to passive atributes? The only reason you want is because this attribute is not usable in real time PvP. But there is no need to use it, because it is real time, not TB.

Crazy:
Sequence have nothing to do with AP regen, which is (more logicaly) already affected by max AP. Sequence can't make any sense in RT, it's pure TB concept.

avv:
EDIT: but Lordus is right. There's already enough passive features which declare the outcome in pvp. Even though RaRat's formula would have something to do with player's skill, it would still make sequence another attribute to minmax.


--- Quote from: Crazy on December 20, 2010, 01:49:46 PM ---Sequence have nothing to do with AP regen, which is (more logicaly) already affected by max AP. Sequence can't make any sense in RT, it's pure TB concept.

--- End quote ---

Actually it can. It could work as delay for player's actions but only along with auto-target and shoot feature. So if we had similar autoshoot as fallout tactics, sequence would declare who would shoot very first when 2 players with auto-shoot would meet.

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