Other > Suggestions

How to make Sequence affect RT... again.

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RavenousRat:
Sequence in TB determinates who will have 1st turn, of couse fights in TB are in encounters... it means PvP sequence works bad there already, because if someone will find your encounter he'll have his turn after current turn cycle anyway.


--- Quote from: avv on December 20, 2010, 11:56:18 AM ---Ok you've obviously thought something out. I'm just afraid to see PE10 kamikaze-jet snipers spamming headshots.

--- End quote ---
If you're going to spend lots perks on earlier sequence, then you'll have some... bad sides in your build, also Kamikaze trait should be reworked and should give sequence equal to AC given from AG or the same just AG/2. So you'll need to have 10 PE, 10 AG, kamikaze trait (-1 trait), also -3 perks, and then you'll be able to shoot faster when you'll spend all APs, I don't think you'll have good build.
Also if it'll be combined with "AP spent on running" suggestion, then sequence will be really work like sequence in TB. Because RT ignores moving, that's why everyone have full AP at start of battle, making running consume AP will make sequence work almost in the similar way like in TB. Also it'll make Bonus Move perk useful as someone suggested to make it leave you atleast with 2 APs (x1 rank) and 4 APs (x2 ranks) while you're running, so you'll have some APs to spend already, so if you'll run, and suddenly you see someone's running and he's very evil, fast sequenced guy can stop, wait some and make 1st shot, while 2nd guy, can do that even faster with bonus move perks, or if he has low sequence, then he better don't stop running and just hide somewhere and regen AP, and be ready, so sequence in this way will make you shoot 1st in that situation, like in TB.
I just want to suggest to make RT more similar to TB. TB-build character will easily dominate RT-build in TB fight, I think RT-build character should have the same thinking about his build in TB, taking into account bonus move/earlier sequence perks and sequence. Also it's too many perks, and you can't take them all, so even if you'll get 31 sequence, you'll pay alot for that.

Edit: removed walls of offtop, it makes text more readable.

Floodnik:
Who thinks RavenousRat should divide his post into points/reformat it totally? Walls of text like these, even if they are smart words, aren't fun to read.

kraskish:

--- Quote from: Floodnik on December 20, 2010, 05:53:08 PM ---Who thinks RavenousRat should divide his post into points/reformat it totally? Walls of text like these, even if they are smart words, aren't fun to read.

--- End quote ---

He bolded some important words dont u see?

Floodnik:
Wut...
Ah, yes, you're talking about first post. It is very well formatted. I was talking about his second post here.

Johnnybravo:
Sequence rolls order of turns in combat.
Analogy in RT mode would be shortening latent actions, like if you had to wait for shot to go off - sequence would then make that time shorter.
However AP in RT also don't play well enough, at lest I'm not aware if players with higher amount of APs regenerate them faster than others. If not, those points are quite expendable.

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