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Author Topic: Good Energy Weapons Build.  (Read 12179 times)

CaloNord

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Good Energy Weapons Build.
« on: January 23, 2010, 11:40:57 am »

Write some good builds that invole Energy weapons, even if its a full damage to a EW Crafter.  ;)
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Handyman

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Re: Good Energy Weapons Build.
« Reply #1 on: January 23, 2010, 12:06:26 pm »

str 10 per 1 en 10 char 3 int 10 luck 1
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Jimmy King

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Re: Good Energy Weapons Build.
« Reply #2 on: January 23, 2010, 12:10:40 pm »

str 10 per 1 en 10 char 3 int 10 luck 1
Thats pretty much not funny.
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Handyman

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Re: Good Energy Weapons Build.
« Reply #3 on: January 23, 2010, 12:16:17 pm »

wwait what? ;P
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AMP

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Re: Good Energy Weapons Build.
« Reply #4 on: January 23, 2010, 12:26:02 pm »

Energy Weapon Sniper\Crafter
6str
8pe
4end
3cha
9int
4ag+1
6luck
Traits: Small Fraim, Finesse.
Skills: Energy Weapons, Science, Outdoorsman.
Perks:
3lvl-awareness
6lvl-more criticals
9lvl-Better Criticals
12lvl-Lifegiver
15lvl-More Criticals
18lvl-More Criticals
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CaloNord

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Re: Good Energy Weapons Build.
« Reply #5 on: January 23, 2010, 12:27:42 pm »

Energy Weapon Sniper\Crafter
6str
8pe
4end
3cha
9int
4ag+1
6luck
Traits: Small Fraim, Finesse.
Skills: Energy Weapons, Science, Outdoorsman.
Perks:
3lvl-awareness
6lvl-more criticals
9lvl-Better Criticals
12lvl-Lifegiver
15lvl-More Criticals
18lvl-More Criticals
This is the kinda stuff im expecting, thanks.
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Marko69

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Re: Good Energy Weapons Build.
« Reply #6 on: January 23, 2010, 12:33:53 pm »

Ok lets see:

Laser rifle = 45hex range shit against metal armors 80% damage reduction. 90+ dmg critical in eyes/head. Cheap ammo(spends 1 per shot) easy to craft/loot.
Plasma rifle = 25 range, awesome damage/no armor protection aim in head/eyes fatal. Cheap ammo, hard to craft/loot.

Anyway you need perception 6-7 to see enemy, and just to have % to hit. +-1 pe gives you +-15% chanse to hit.

Laser pistol is useless. Plasma pistol is not bad, it does 15-35 base dmg can hit up to 80-100 dmg critical. but 20hex range makes it a lot worse then plasma rifle. You want to use short range weapons only in towns with lots of buildings and no windows.

Here we go: Traits > Night Person / Small frame
Stats: ST 3/PE 7/EN 4/CH 1/IN 6/AG 10/LK 10/
Tag: Energy weapons/ First Aid/ Doctor;Outdoorsman;Smallguns (it can be universal sniper with energy and small guns, but prolly will lack some skill points, so adding to intelligence can help, I never tried)

Endurance can also be 6 if you want toughness on third lvl. Then you have to lower agility to 8. Or you can always lower luck to 6 (no less) if you want more endurance. Anyway leave alone perception and strength, they are fixed with the following:
You have to take Weapon Handling & Sharpshoter which are the strongest perks for a fighter imo, check requirement for sharpshoter so you don't screw up. Just don't have starting lower then this: PE 7/IN 6/AG 6/LK 6 those are required for fighter perks(more critical and so on)

Perks: 3 Awarenes/Toughness ; 6 Sharpshoter ; 9 More critical ; 12 Lifegiver(Wep.Handling) ; 15 Lifegiver(Living anatomy if 60%doc) ; 18 Wep.Handling(More critical) ; 21 Better critical.
You can take more critical, or lifegivers your choice... Take Better critical if you want to have instant kills ( you know you want this :) and you only need better critical to score an instant kill, you don't need more criticals, but they increase chance of scoring a critical and aimed critical can be an instant kill - read on wiki for more info)

Thats the best build I can give you. Also you want to have as much AG as possible 6;8;10( 7;9 are same like 6;8 ) note that character with 10 AG will regenerate his 10ap with same speed as character with 2 AG regenerates his 6ap, so he'll regenerate 4ap faster.

Based on personal experience.
« Last Edit: January 23, 2010, 12:43:41 pm by Marko69 »
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Anti-pk, protector of the law in wasteland.
Re: Good Energy Weapons Build.
« Reply #7 on: January 23, 2010, 12:59:17 pm »

S 6  -> no way going around it energy rifles need 6 str and power armors are not avaible
P  -> as much as possbile - the more of sniper you wanna be the more you need . If for max range sniping 10 is needed . If you are ok to reduce your range at night 8 is ok.
E - cant be lower then 4 or you cant take lifegiver - and thats alot of hp less
C - 3 to take quests and proffesions freely and be able to talk to any trader. 1 is possible but you will need mentats to do the stuff ealier.
I - you need 9 to take 3lv energy weapons. However you can just use same mentats from above to rise your int by 2 and learn it. So 7 does fine (but less skill points to have)
A-4+1 = 5 - there is no reason to run with 5 agility. 4 is min you need.
L- 6 - for more critical perks

Traits - small frame - for 1 extra SPECIAL.
Finesse - 30% bonus DR for targets - and as everything has 20% base DR 50% DR on all non armor bypass shots is to be expected - take with caution.

@Marko69
Laser rifle * plasma rifle use same ammo...
sharpshooter - it was already discussed its not strong...

@ST - 3 - oh yea running with laser pistol till 12 lv sounds fun ...lol
@Agility - aimed eye shot from laser rifle takes 7 Ap right ? so min agility is 4. Sure more will help in regenerating but ... (useless in turn based)


***My little question would be - is laser rifle considered scoped or not ? (determines whatever its 5% or 4% in perception equation)***


« Last Edit: January 23, 2010, 01:04:37 pm by Attero »
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jodwig

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Re: Good Energy Weapons Build.
« Reply #8 on: January 23, 2010, 06:52:36 pm »



Just don't take Finesse Trait and everything should be ok :P
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Re: Good Energy Weapons Build.
« Reply #9 on: January 23, 2010, 07:29:30 pm »

jodwig - 0 damage on tesla / brotherhood armor unless it bypasses ? (and thats 20% of crits?)
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jodwig

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Re: Good Energy Weapons Build.
« Reply #10 on: January 23, 2010, 08:14:57 pm »

Ye... Life is brutal :P but I still have Plasma :D and I can cripple very well with 31% crit
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CaloNord

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Re: Good Energy Weapons Build.
« Reply #11 on: January 23, 2010, 08:26:32 pm »

Cheers guys for the builds, if anyone has any more builds i would love to hear from you.
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Marko69

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Re: Good Energy Weapons Build.
« Reply #12 on: January 23, 2010, 08:35:44 pm »

Quote

@Marko69
Laser rifle * plasma rifle use same ammo...
sharpshooter - it was already discussed its not strong...

@ST - 3 - oh yea running with laser pistol till 12 lv sounds fun ...lol
@Agility - aimed eye shot from laser rifle takes 7 Ap right ? so min agility is 4. Sure more will help in regenerating but ... (useless in turn based)


***My little question would be - is laser rifle considered scoped or not ? (determines whatever its 5% or 4% in perception equation)***


I level up on first aid and not leaving base until lvl 15. Some people don't leave base until lvl 21.
You can't play in turnbased in towns. Turnbased it waste of time.
Minimum perception is 7.

I have 220 energy weapons, 6str and 8pe and cant hit in eyes on 40hex, max range is 45, good luck with that, cuz u'll need like 250% energy for good sniper.
I shot metal armored npc and people in eyes and do 9 damage. Good luck with that too. But when critical 100~200 dmg, so its based on instant kill criticals and doesnt works good as weapon. Plasma is a hell lot better, with plasma max 3 hits and he's dead. 25 range problem...
« Last Edit: January 23, 2010, 08:40:26 pm by Marko69 »
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Re: Good Energy Weapons Build.
« Reply #13 on: January 23, 2010, 09:00:31 pm »

I level up on first aid and not leaving base until lvl 15. Some people don't leave base until lvl 21.
You can't play in turnbased in towns. Turnbased it waste of time.
Minimum perception is 7.

I have 220 energy weapons, 6str and 8pe and cant hit in eyes on 40hex, max range is 45, good luck with that, cuz u'll need like 250% energy for good sniper.
I shot metal armored npc and people in eyes and do 9 damage. Good luck with that too. But when critical 100~200 dmg, so its based on instant kill criticals and doesnt works good as weapon. Plasma is a hell lot better, with plasma max 3 hits and he's dead. 25 range problem...

assuming laser rifle is scoped with 10 PER you need 228 weapon skill to snipe at night in the eyes at 45 range. If laser rifle is not considered scoped then you need 260 :S
first one is achievable for pure sniper ... second one would need to gimp some stats for more int...
« Last Edit: January 23, 2010, 09:15:16 pm by Attero »
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Marko69

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Re: Good Energy Weapons Build.
« Reply #14 on: January 24, 2010, 11:00:01 am »

It is not scoped, you need 260% :)
Then I made taxi with low perception and plasma rifle.
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