CaloNord, i am a newer player so i'm not as experienced as these players, but i am trying to catch up. This is my [first] energy fighter build:

He ends with very high weapons skill. Most players will consider this guy to be too strong but ST 7 allows him to wield the Gatling laser when you find it (near Themepark). Then again, using a burst weapon would mean different perks that boost damage per bullet so...take a ST point and move it to EN maybe for higher ending HP above.
Faster Metabolism means you heal faster. This guy's FA is high enough to get decent results but that Trait will mean he normally heals faster anyway. Combining these with the Faster Healing perk hopefully means he is a v
ery fast healer! This will be very nice anytime, especially while leveling.
Two (2) Action Boys means he has 12 Action Points. Combined with Bonus Rate of Fire means he can shoot the plasma rifle
3 times per turn. You can build an Outdoorsman Camp instead of a normal tent. You can collect gecko pelts. You get +3 to PE when entering encounters. You get +25 to Poison/Radiation Resistances. And you get 10 extra
unconscious Hit Points, good for potential last chances at diplomacy lol.
As shown, you end up with 37 more Skill Points to use however you wish. Seasoned players, please tear this up for me.