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Author Topic: Place to Start  (Read 3679 times)

ChikChik

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Place to Start
« on: December 03, 2010, 10:18:54 pm »

As we know big amount of new players lefts Fonline just after they start, because this is hardcore game, not for everyone, you can be killed anytime, everywhere (almost) and by anyone, whatever you doing. You doing quests, gathering items for craft, you are newbie, or not quite newbie - PKs dont care, NPC either. And of course, after 3-4 deaths -> respawn, without any gain, newbies makes rage quit from Fonline.
So i was wandering about how to make newbie's life easyer, to make them able to get theyr first 5-6 lvls without being killed everytime they trying to do some quest, or gather some stuff for making some kind of item, or so. And i think i found out solution:
Everyone knows how it hard to start as loner in Fonline, especialy if you dont know how works game world around you. So my idea is simple, and clearly visible - there should be some safe places where newbies can start the game.

Now detailed:
I suggest to make 4 locations around the game world, on the north, on the west, on the south and in the middle of map. And make them invisible for other players. There should be some not-hard-to-do quests inside those locations to let players gain 6th lvl (6th because of 2nd perk), some of quest should be with item reward (low level stuff, like leather jackets, hunting rifles etc.). Also, start locations needs theyr own respawn places (shit happens), and maybe some markets with low level stuff. There should not be exit-grids, and you can leave this location only with dialog with some NPC, he says coordinates of closest city (and maybe NCR), and after you leaves, you dont see your start location anymore.

More detailed:
I suggest to pick individual style for each start location:
1) Trapper Village (north, somewhere near klamath)
This is a simple village of trappers in ruins of some pre-war town. 8x bonus healing powders when leaving.
2) Tribal Village (west, somewhere between Redding and Navarro)
Village of tribals living somewhere in mountains. 8x bonus healing powders when leaving.
3) Vault-13 (You know where is it)
5x bonus stim packs when leaving.
4) Scavenger Village (south, somewhere near ruins of L.A)
Village of scavengers, which gathering junk around L.A city. 5x bonus stim packs when leaving.
Start location will define randomly.

PKing in Start Locations:
This is simple, if someone will kill somebody, it means that he is harsh enough for wasteland, so he will be pwned by guards and will respawn in common respawn point in desert, without any bonuses. Killed one, will respawn in start location's respawn point, so he can continue to make his quests.

So...
In that way, players will be able to prepare themselves for haaaaaarsh wasteland. If you'll made all quests, you will leave start location equiped and more or less experienced. As well, It will force players to make and to feel some RP in Fonline.

In perspective, it could be nice to let players choose theyr start location. Then every start location could have bonuses to skills, depends on location wich could be gained by completing some inner quest. Lets say, you can gane some bonus to first aid or doctor skill in Vault-13, bonus to repair or science in Scavengers Village, small guns or melee in Trapper Village, and unarmed or throwing in Tribal village. Also, after 3d model will be added in game, players could get basic skins depending on theyr start location.
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Eternauta

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Re: Place to Start
« Reply #1 on: December 04, 2010, 01:31:25 am »

Quote
4) Scavenger Village (south, somewhere near ruins of L.A)
Village of scavengers, which gathering junk around L.A cit

L.A. Scavengers are Adytum folks "protected" and ruled by Regulators... I don't think any of them could be independent enough to create an independet village. Regulators would go and exterminate the competence. In fact I don't really understand how they don't kill us players, who can go and farm Junk for BB's for getting anything in the Adytum market, but it would  be beter not to demand serius economic system to FOnline.

Anyway, what I'm saying is that a separated Scavenger village in L.A. doesn't convince me.

In fact I'm against the whole suggestion. New players should read the Wiki,, which makes almost everything clear. Heck, you can even ask the most basic shit in this forum and there's always a good person who will reply. I mean, come on! the wiki even has a part titled "GETTING STARTED", it's not like it's hard to know where to search for the basics.

So in my humble opinion this would be unnecessary work for the developers.
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Re: Place to Start
« Reply #2 on: December 04, 2010, 02:26:59 am »

I like the idea but don do it so long

It could be some kind of tutorial where u can learn the basics (like mining, crafting, etc) and get some really basic things like a sledgehammer and a 10 mm pistol, laser pistol or flamer (u choose) with a little ammo
and maybe enough experience to pass the first level.

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Re: Place to Start
« Reply #3 on: December 04, 2010, 03:40:28 am »

i don't think the main purpose of this suggestion is to make players "learn" how to play. it is to make newbies stay in game long enough to see how fun this game can actually be. as the OP stated, many players leave the game for good, just a few hours after they start playing. not because it is very difficult to learn how to mine or where to find stuff. they generally leave after encountering some pks in a row, which makes them think all this game offers is to stay in guarded towns and shovel brahmin shit all day, or to be killed by a random dude and lose everything that took you hours to gain... this way new players could enjoy their first hours in a safe place where they can do more than shovelling brahmin shit, they can learn the game mechanics better, make some friends and maybe even form gangs before they leave the starting zones. and finally take their first steps into the wasteland with about 70 hp which will make their lives in the wastes a little more bearable.
« Last Edit: December 04, 2010, 03:52:15 am by Nyarla »
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Eternauta

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Re: Place to Start
« Reply #4 on: December 04, 2010, 04:06:07 am »

i don't think the main purpose of this suggestion is to make players "learn" how to play. it is to make newbies stay in game long enough to see how fun this game can actually be. as the OP stated, many players leave the game for good, just a few hours after they start playing. not because it is very difficult to learn how to mine or where to find stuff. they generally leave after encountering some pks in a row, which makes them think all this game offers is to stay in guarded towns and shovel brahmin shit all day, or to be killed by a random dude and lose everything that took you hours to gain... this way new players could enjoy their first hours in a safe place where they can do more than shovelling brahmin shit, they can learn the game mechanics better, make some friends and maybe even form gangs before they leave the starting zones. and finally take their first steps into the wasteland with about 70 hp which will make their lives in the wastes a little more bearable.

Ok, this is more convincing. However, do no ask Devs to work on this, they got other stuff to do. Instead, APK gangs like the one I am in should care about this kind of things, and I can say that at least my gang cares about this as much as it can.

this is not aproblem that should be fixed by devs while gangscontinue with senseless PvP and TC. The should be more projects like Modoc Militia, BH, etc...
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ChikChik

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Re: Place to Start
« Reply #5 on: December 04, 2010, 11:44:36 am »

i don't think the main purpose of this suggestion is to make players "learn" how to play. it is to make newbies stay in game long enough to see how fun this game can actually be. as the OP stated, many players leave the game for good, just a few hours after they start playing. not because it is very difficult to learn how to mine or where to find stuff. they generally leave after encountering some pks in a row, which makes them think all this game offers is to stay in guarded towns and shovel brahmin shit all day, or to be killed by a random dude and lose everything that took you hours to gain... this way new players could enjoy their first hours in a safe place where they can do more than shovelling brahmin shit, they can learn the game mechanics better, make some friends and maybe even form gangs before they leave the starting zones. and finally take their first steps into the wasteland with about 70 hp which will make their lives in the wastes a little more bearable.
Yeah man! You totaly got my idea!
Quote
Ok, this is more convincing. However, do no ask Devs to work on this, they got other stuff to do. Instead, APK gangs like the one I am in should care about this kind of things, and I can say that at least my gang cares about this as much as it can.

this is not aproblem that should be fixed by devs while gangscontinue with senseless PvP and TC. The should be more projects like Modoc Militia, BH, etc...
More projects like Modoc Militia, BH, and etc. running by who ? You probably know, that EVEN that kind of powerfull gang as The Rogues, cant keep BH safe everytime, and by the way, main goal of BH project is not about to make training camp for newbies. Heh, iam not forcing devs to implement it, this is still suggestion, and its still open for discussion.
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Re: Place to Start
« Reply #6 on: December 04, 2010, 01:50:57 pm »

Maybe we players can do this in some place like ncr army and help others (who want to help others  :P)
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ChikChik

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Re: Place to Start
« Reply #7 on: December 04, 2010, 02:33:21 pm »

Maybe we players can do this in some place like ncr army and help others (who want to help others  :P)
You know well that not much people wants to help new players, and only 50% of them will help them for real, not just chit chat. This is not quite fun to escort and guard newbie from PKs, till he will get his 6th level (at least). So thats why, this is work for NPC, in guarded zones.
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Re: Place to Start
« Reply #8 on: December 04, 2010, 03:16:37 pm »

i dont say to be like a guard of him i say that maybe we can give him a gun and help him pass their first levels
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Eternauta

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Re: Place to Start
« Reply #9 on: December 04, 2010, 04:37:57 pm »

More projects like Modoc Militia, BH, and etc. running by who ? You probably know, that EVEN that kind of powerfull gang as The Rogues, cant keep BH safe everytime, and by the way, main goal of BH project is not about to make training camp for newbies. Heh, iam not forcing devs to implement it, this is still suggestion, and its still open for discussion.

Yeah, they can't keep those places safe at all times, so what? It doesn't mean they can help newbies. Do you know what that really means? It means that they can help newbies, but it's just not totally easy. And let me mention something you said:

This is not quite fun to escort and guard newbie from PKs, till he will get his 6th level (at least). So thats why, this is work for NPC, in guarded zones.

Some people might not find it fun, cause it's not easy. Now you say "This IS NOT quite fun..." so you think that.

Know what it means?

Means you don't care shit about newbies so you want Devs to spend time and effort on that. Well there are some people who, unlike you, want to help newbies, and would be glad to do projects aimed for that. So please, don't try to ruin that for us just because you are lazy and want everything to be done by Devs.
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Re: Place to Start
« Reply #10 on: December 04, 2010, 06:05:32 pm »

there were many similar suggestions already and I didin't see one which would do any good for the game.

For me, starting this game, while being very hard, was also very interesting.

I think implementing this suggestion would be a waste of time. Players will at some point need to leave these villages and face the wastelands so it will only make them more frustrated.

And what about players who enjoy the harshness of begining? they might quit if they see how easy it is ( with this suggestion implemented )
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ChikChik

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Re: Place to Start
« Reply #11 on: December 04, 2010, 06:27:19 pm »

Yeah, they can't keep those places safe at all times, so what? It doesn't mean they can help newbies. Do you know what that really means? It means that they can help newbies, but it's just not totally easy. And let me mention something you said:

Some people might not find it fun, cause it's not easy. Now you say "This IS NOT quite fun..." so you think that.

Know what it means?

Means you don't care shit about newbies so you want Devs to spend time and effort on that. Well there are some people who, unlike you, want to help newbies, and would be glad to do projects aimed for that. So please, don't try to ruin that for us just because you are lazy and want everything to be done by Devs.

If you arguing ad hominem, i dont know how you helping to new players, and i dont know how much newbies was helped out by you, but i know, and this is obvious, that most of new players didnt get any help from you (by the way, including language barrier problem), or from some another guy who-wants-to-help just like you, and 50% of they already left fonline. Just LOOK AROUND YOU! How many people ingame doing the same stuff like you? How many people just want to do the same? Thats right! Ones! And i still dont see any working project aimed on help for new players. While guys like you are chating how could be great to manage such project, new players are still lefts fonline.

Know what it means?

Means that there should be stabilized system, and the best way of realize it is my suggestion.
And also it means, that you just trying to show us how noble are you, or maybe this is the way to get recruits for you gang, or whatever. If this is your way to play this game, you can always find someone to help with something. Noob with 6th level is still noob and needs help.
there were many similar suggestions already and I didin't see one which would do any good for the game.

For me, starting this game, while being very hard, was also very interesting.

I think implementing this suggestion would be a waste of time. Players will at some point need to leave these villages and face the wastelands so it will only make them more frustrated.

And what about players who enjoy the harshness of begining? they might quit if they see how easy it is ( with this suggestion implemented )
Main point of it is to let players gain 6 levels and get some basic stuff without any danger from PKs in towns, or NPCs on encounters. Noone will force you to make quests inside, if you feel yourself tough enough, you can just leave this location anytime.
« Last Edit: December 04, 2010, 06:31:52 pm by ChikChik »
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Graf

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Re: Place to Start
« Reply #12 on: December 04, 2010, 07:17:18 pm »

I only read the first post in topic, and Idk if it were said already, but I should say this: If you want something like noob-training location to be implemented any sooner than in 100 years, then go and make that damn location in the mapper and show it to public.
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Re: Place to Start
« Reply #13 on: December 04, 2010, 07:28:20 pm »

what's the point? if somebody leaves this game just because starting is hard, letting him gain 6 levels and some stuff easily won't solve anything.
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ChikChik

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Re: Place to Start
« Reply #14 on: December 04, 2010, 07:44:13 pm »

I only read the first post in topic, and Idk if it were said already, but I should say this: If you want something like noob-training location to be implemented any sooner than in 100 years, then go and make that damn location in the mapper and show it to public.
Who needs this "suggestions" thread then?! Dont suggest, just go and make it! Isnt it ridiculous?
what's the point? if somebody leaves this game just because starting is hard, letting him gain 6 levels and some stuff easily won't solve anything.
I dont think so ... as i said before, many people left not even started.
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