Other > Closed suggestions
Stealin's a good job mate~
Nyan:
that's not really stealing. Anyone can do that
Badger:
--- Quote from: Nyan on January 22, 2010, 03:01:11 pm ---that's not really stealing. Anyone can do that
--- End quote ---
The same applies to your kind of stealing. You drop your gear and start molesting people. If you die, you move town. If you succeed, you dump it and switch characters. Same principle. No real risk on your part.
Nyan:
I dont. I main thief even if it's underpowered now. Don't have any other characters, all the items I steal I give to the poor or sell to redistribute goods.
Lexx:
Player vs. Player stealing is good right now. I see no reason why it should be changed-- it will just annoy all other people once again. Also like it has been said already, it's a bit stupid if you noticed a thief near you but can't do anything, because your character or a guard didn't noticed the thief yet. What is needed is something else to do for thiefs, that doesn't need to involve stealing stuff from players as main job. For this we have plans on the desk aswell, but it has no high priority on the to-do list right now.
avv:
--- Quote from: Badger on January 22, 2010, 02:54:03 pm ---I think people resent thieves so much because there's no risk involved for them. They just make a guy, grind him up to get decent steal, drop all their gear in a tent and try their luck in various towns. Dying doesn't mean they lose anything, and if they succeed they just scurry back to their tent and switch characters
--- End quote ---
They are risking their reputation. But other than that, it's quite riskless stuff-wise. Thieves should be like Aladin: agile dudes who try to avoid guards and steal what they can for living in the process. Should provide enough addrenaline for the thief-hunters and the thieves. How to make this happen in game is another story :D
Few wipes ago there was some tagged dude in hub, who hanged around the library/general store area, kept avoiding guards and player succesfully. I had some good times trying to hunt him down but got bored because he had so much hitpoints. Besides he couldn't have had anything worth taking anyway. Apart from the high hitpoints, that could be the thief-type we could try to create. Hell, why dont we add a perk that lets you see npc and player field of views and we got Aladin.
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