Other > Closed suggestions
Stealin's a good job mate~
Nyan:
Dear developers.
You should decide - make objects hard to steal OR make the stealing punishment harsh. It can't be the way it is now, and yes I mean player vs players stealing too. You say that someone will make great level and put everything into steal - that's the point, he deserves it, why do you think he does that?! If I didn't want to be the masterthief I would not put all my skillpoints in this tagged skill, nor would I take all the precious thief perks. I'm a 12 level 300% steal thief now with 10 agi etc and I can't steal a single gun. That would be ok if not the situation that every time I get -100 to -300 reputation (5 attempts and bye bye NCR) and we're talking about normal 10mm gun, not minigun or rocket launcher. Leveling this much was very hard, I mastered this skill yet it is completely useless. So now choose, would you kindly: It's hard as hell to steal anything even at 300% or you get better and better but when you fail sometime you lose this 100 rep. I think you don't know how fast this thing gathers according to the fact that stealing is the only thing we can do.
For the people who say that we go stealing naked etc. do some thief armors, thief gloves, invisibility cloaks, other items we can produce and we use to steal more efficient so that it would be the same as we have guns and ammo. I'm trying not to rage right now, but when I see my lvl 12 character can't do anything I feel powerless. I know you guys don't care for us, and shootan characters, famous people and nerfing is more fun and important, but I beg you, do something for us now so we have same chances and same fun while playing this game. Your sincere Nyan.
Lexx:
I've said already that we have plans for stealing. With talking about talking about talking this will not be done faster. And: You can bet that we will not overhaul stealing in the next two days.
Nyan:
I've read in another topic that there will be thief profession. I started thinking about it, and here are few ideas for items thief could possibly craft, or just some thief items. Remember dear reader those are just ideas, don't judge me~!
- Thief gloves - when equipped add x% to your steal, just like lockpick
- Thief silent-running shoes - decrease the chance of you being caught by guards while attempting to steal
- Steal-boy 3000 - shows the area of sight of all the people around you
- Stealpaks - syringe with chemical substances that paralyze the victim for x seconds. The person cannot move, take any actions or even talk/shout. Successful use of this item in towns is equal to your normal stealing chance.
- Other kind of chemical substances with various effects, also paralyzing grenades
- Poison needle - throwable item, which is also a melee weapon - poisons your enemies
- Poison bottles - ammo for poison needle (all the chemicals could be injected this way)
- Lockpicks and electro lockpicks - should be able to be crafted.
for greater fun, some of the ingredients used for crafting should be stealable in some towns/locations
if the graphics are the problem I could help creating them for you guys. viva la thieves~
Badger:
I do think the stealing animation needs to be gotten rid of, though. For success or failure. For failure, the intended target just gets a notification. Even bad thieves don't usually molest their target.
Archvile:
--- Quote ---I do think the stealing animation needs to be gotten rid of, though. For success or failure. For failure, the intended target just gets a notification. Even bad thieves don't usually molest their target.
--- End quote ---
Yes, I very much agree. Though it could be an exclusive feature of the thief profession.
Without animation one could actually fall for Nyan's "/e lick" trick, heheh...
I also like the idea with recovering reputation over time.
Finally, as much as I hate fixed prices on items, but since they're already there, we could use them to scale the reputation drop accordingly. Petty thieves would be tolerated in a town for longer.
rep_drop = item_value / 100
then, for each unsuccesful attempt, we would have:
-300 rep for 30000 caps
-200 rep for a plasma rifle
-80 for a super sledge
-7 rep for a leather jacket
-2 (1,8) rep for a 10mm pistol
if we would want to flatten it a bit:
rep_drop = item_value^(0,8) / 15
-255 rep for 30000 caps
-184 rep for a plasma rifle
-89 for a super sledge
-13 rep for a leather jacket
-5 rep for a 10mm pistol
Just examples. It's all a matter of what we want.
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