Other > Closed suggestions

Stealin's a good job mate~

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Candy:
a thief can have his fun but a bomber cant? theres only 1 thing that i can craft with demolition expert lvl 2 and that is a dynamite which is not that good. Also the 20 min replication time is shiettt...
bring some life to bombers of the wasteland ^^

Nyan:

--- Quote from: Candy on February 01, 2010, 12:40:47 am ---a thief can have his fun but a bomber cant? theres only 1 thing that i can craft with demolition expert lvl 2 and that is a dynamite which is not that good. Also the 20 min replication time is shiettt...
bring some life to bombers of the wasteland ^^

--- End quote ---
Im also waiting for demo expert 3, now with my demo-thief it's harder to make a living than any time before

Nyan:
Ok, reactivatin' a good topic mate~

I came up with an idea during my shower how to make thievery playable and not overpowered.
Guards are not so omnipotent and don't see everything, just what happens nearby, let's say 18-20 hexes from them. Every time you get caught you get not so enormous amount of -rep. It should be something like 100 again - don't whine and listen - whenever you get caught there is a gray sign (thief) over your head. Guards can shout something like 'spy around here' or you know 'don't hit on us silly thief'. The sign over your head appears in this city for about a real life hour - you can die or whatever - it's still there because people remember you did something. When you enter town guards can say something 'This perky breasted thief again *sight*' BUT!! The gray sign doesn't allow other players to kill you. It's just a warning meaning that guards have and eye on you. Yet you didn't do much trouble and they don't want any bloody mess in their town. Now there are two options - whenever you are caught again while having a gray status it changes to red and you are free target practice. Second idea is that whenever you reach lets say -1000 karma with thievery in the said town you get perma red (thief) status over your head even if you die. Ofc after some time people forget about everything so you can reenter the town again.

Lena:
When you try to steal anything south of Reno and in VC. You get a huge penalty of reputation and are always cought, and if someone tries to grind a char to some high stealing level, he is left with 2-3 tires to steal something and has to move on. A char becomes useless for a number of days before the reputation drops to 0.

Suggestions:
-players outside the guards view can be stolen from easily (reduced possibility to get cought, now its about 95% for each first try you get a "!" mark)

This will make the players stay in the guards view. But since the guards are littering the streets, its only possiblwe if town will have at least a piece of ground not covered by guards.

gordulan:
maybe make special npcs to steal shit from, junkies, skags and generic vilagers could have a bit of stuff on them (up to scoped hunting rifle), but it is hidden from view til you have a high enough steal skill level, and maybe allow a high steal skill affect your sneak in a positive way, since a good thief is not seen as easily with his stealing "blending in", like escaping from a town even if they have been caught by assuming someone elses "identity".

Spellcheck, lol, writing too quick...

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