Other > Closed suggestions

Stealin's a good job mate~

<< < (5/9) > >>

Lexx:

--- Quote ---Sadly ncr carebears have won for the moment Nyan
--- End quote ---

Reputation in NCR works like in all other guarded towns. There is no exception.

avv:
Stealing might be nerfed beyond useless, but let it be that way until a working system is developed. Old stealing system was against all logic.
There's nothing wrong with stealing as long as nobody knows whos the thief. Thievery is sneaky job, not running from victim to victim trying over and over again to steal something without nobody being able to stop you because they didn't "notice".

metzger777:

--- Quote ---t: forgot to add, if that system would be added, id like it to stay from minus to 0, no +++ growing. as 0 is max limit to "per day growing" reputation.
--- End quote ---

reputation reputation, reputation, fix that and thief proffession will be alive again, whats the propblem with thives anyway? why they hate it? its a roleplay proffession just lije all others, some people have 200 bigguns they always win, why people with 300 steal  are useless, what u want all to just choose combat skills and turn this game to a shootem up game, not fallout style, i hope the devs can fix the rep system so the game will be more fun to more people not just players with guns

Nyan:
Stealing could be also connected with a)sneaking b)charisma. First one is obvious, the second one would work on npcs. You'd be able to talk to them to distract their attention and then steal their belongings. But stealing from other players MUST be resurrected. They will bawww, moan and whine - yes, but that's the best thing in this whole profession. It's war, some people fight, some are supportive and heal or create items and some should be some kind of spies who can eg steal enemies ammo and weapons and weaken them. I don't know about all the other thieves, but I don't do that to gain money, so only updating the game so we will be able to steal from lockers and npcs in towns will be stupid as hell, there will be no human interaction and roleplaying. It's like making a sanctuary 'here you go thieves, go and have fun while people will play everywhere else'. People who complain about thieves are rich high level players who want to show themselves in the cities and are stupid enough to carry everything with them.

Badger:
I think people resent thieves so much because there's no risk involved for them. They just make a guy, grind him up to get decent steal, drop all their gear in a tent and try their luck in various towns. Dying doesn't mean they lose anything, and if they succeed they just scurry back to their tent and switch characters.

Someone like dremor is a good example. He waits night and day at the exit of the NCR, he groups people without them noticing in an attempt to get to their tent, and if he gets noticed and killed - so what? He hasn't lost anything, he just heads back to the NCR and tries again.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version