Other > Closed suggestions

Stealin's a good job mate~

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Nyan:
I know it's a bad place to ask, but don't wanna create new topics. How does stealing work now? I want to know some numbers, because there is no data on wiki yet. In which situation the item is not stolen and guards notice that, what skills/attributes does it involve, what's the % chance etc.

JovankaB:
I think stealing itself is OK as it is (it should be hard, because you can do it naked and empty and you don't risk anything except reputation). It's reputation system that needs improvements, not stealing.

The problem is, every thief is doomed from the start - (s)he will be killed on sight in every town sooner or later. Personally I think reputation should regenerate slowly - very slowly, like 2 points / game day (200 points / 5 real days). It would force thieves to move from town to town and not steal 24h/day in one town, but their fate wouldn't be to be killed on sight in every single town sooner or later. Also reputation penalties for faction membership (like Vault City, Raiders) should not regenerate as long as you are in the faction (but it would start regenerating if you leave the faction).

Nyan:
ok, seriously what is going on? I got -300 reputation for one thievery act. One. -300. That's insane.

Crazy:

--- Quote from: JovankaB on January 21, 2010, 10:05:29 pm ---I think stealing itself is OK as it is (it should be hard, because you can do it naked and empty and you don't risk anything except reputation). It's reputation system that needs improvements, not stealing.

The problem is, every thief is doomed from the start - (s)he will be killed on sight in every town sooner or later. Personally I think reputation should regenerate slowly - very slowly, like 2 points / game day (200 points / 5 real days). It would force thieves to move from town to town and not steal 24h/day in one town, but their fate wouldn't be to be killed on sight in every single town sooner or later. Also reputation penalties for faction membership (like Vault City, Raiders) should not regenerate as long as you are in the faction (but it would start regenerating if you leave the faction).

--- End quote ---

I love this, this should be like that!

Aryan:

--- Quote from: Nyan on January 22, 2010, 12:41:18 am ---ok, seriously what is going on? I got -300 reputation for one thievery act. One. -300. That's insane.

--- End quote ---

Sadly ncr carebears have won for the moment Nyan

Itis pretty insane considering rep will never regenerate, as you've said theivery is a dead profession at the present. guards and pe checks aside, as DR.Jo  said reputation system destroys any theif from the start. It was said that theives shouldn't be able to run around ncr stealing from people all day, but what else do you expect a theif to do? ncr is the trade hub in 2238 and ofc theives will congregate there, it's the only logical place to be.

Lexx, you say that we will end up with big groups swarming people in ncr like before, when? even when steal system wasent nerfed i dont renember any really big bunch of theives hovering ncr, at most there were two three total at any given time and maybe only one of these was a pure 300% theif

There needs to be a way to regenerate reputation, even if its shoveling shit in that particular city for 5rep a pop with the speed shit respawns its going ot take a long time to gain back a single steals worth of -rep.

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