Other > Closed suggestions

Stealin's a good job mate~

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Nyan:
The problem last time was that you could make first level with outdoorsman only, gain 103 steal with good build and rob just about anyone without being captured. If you make it that safe steal level is above 200 i guarantee there won't be so many thieves as back then. Also that is our only way to survive, don't you guys see that? In not safe towns you can just shoot us dead without consequences, we have no chance there. In safe towns we have bigger chances to steal and you cannot shoot us. It's really fair game. You can make it harder to steal items like in the old days, make the cooldown bigger whatever, but this guard thing and reputation on this high level is unfair.

Lexx:
Like I said, we have some plans for thiefs. Even if we set some minimum % for success, it wouldn't help anything. I can make a 200% stealing character in very short time with doing some quests + grinding.

Nyan:
Ok, thanks for everything. I'll be waiting for updates

Badger:

--- Quote from: Lexx on January 21, 2010, 06:11:25 pm ---Like I said, we have some plans for thiefs. Even if we set some minimum % for success, it wouldn't help anything. I can make a 200% stealing character in very short time with doing some quests + grinding.

--- End quote ---
Yeah, stealing characters tend to be alts. Nobody would consider 'maining' a thief. I think it's because of how touchy a subject PvP thieving is.

My own suggestion would be to make all containers in towns have items and occasionally respawn their contents if emptied. However, if you're not a good enough thief people will yell/eventually attack you. If your main guy is a thief, you've got a constantly respawning source of income. Better items spawn in richer towns, but are also harder to steal.

Lexx:
Yes, we have similar like this in mind. But not container only. Can't say much about it right now, because it's still in the concept phase.

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