Bring back old colourizing:
The n.1 reason why colourizing was downgraded was that it will destory big alliances and it will allow existance of small gangs, that could i.e. control towns.
Many players, me too, told that this process is not reversible, that colourizing is not equal to alliances. But this is test server, we tested it and we were right with our opinion.
1) Downgrade of NC cause that you we are no longer "trading" names among ally gangs, so it is necessary to tag green ally player before fight, but this cause spectrum of problems:
a) every new char that is created have to do tag and been tagged by others, it is annoying
b) of course, we developed tactic to make common tent before fight and tag there every alli player green, but if any player arrives later, sometimes he died because of FF, because of coordination of 15 plus players is not piece of cake. In general, it is annoying
c) i dont know if this is only my problem, but often (1/2 of cases), if i tag player by colour, name has still same coulour until (log off and log in)
2) Because you cannot simply import and export enemy names into NC, teams do not use red colour to tag enemy player:
a) every non green player is considered as a threat, so even friends of one team is often killed, because it is impossible to handle this situation
b) we cannot green tag friends, because this colour is important for TC and PvP to recognize our combat alli players
3) Because we cannot tag friends, neutral gangs, even recognize one enemy gang from another, TC/PvP policy of major gangs are reduced to: you are member of alli, you have to help us, or you are enemy, we will shoot you on sight (because we just dont remember non alting regular players and cant recognize them from scouts/looters of enemy)
4) Because we cannot add special colourz to individuals, roleplayers, small gang, .... it also reduce the policy of gangs to hostile / not hostile