Other > Suggestions

Player vs. Player System.

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OskaRus:
Spirit of this game is permanent PvP and miniguns. Remove this and you just have badly screwed wow. For non PvP play there is Fallen earth which is in this much better.

avv:

--- Quote from: kraskish on December 15, 2010, 12:39:07 PM ---Either 2 servers which is a bad idea because there are limited no of players and GMs or simply divide NORTH and SOUTH so that North would be purely pvp and South settler-like (No one would be able to pvp). Dont respond with "It will ruin the spirit of fonline" because tbh this game has so little players theres no spirit at all
--- End quote ---

Wasteland is a world where you just have to fight sooner or later. Even if you don't want to fight, you still have to defend yourself.

Swiatowid:

--- Quote from: Trokanis on November 14, 2010, 01:41:45 PM ---My suggestion is a feature that allows you to Enable/Disable your status for PvP.

Enabling this feature means you can be shot by any player at any time.  It also allows you to participate in PvP actions such as Town Control, Arena, Events, and so on.
Disabling this feature means you cannot be shot by another player, but shooting another player will result in you being Enabled for PvP.  You cannot participate in Town Control, or any other action that requires PvP.

Certain aspects of the above options can be effected by in game actions.  Mainly if you are Disabled for PvP, and you shoot another player, enter an unguarded town/area, enter a tent/base you will become Enabled until you leave those areas/stop shooting people and CD.  A possible addition is while in a Guarded town, if you break the rules in any fashion (steal and get caught, attack an npc/player, door block, ect.) you become Enabled; *and possibly blown away depending on your crime*

When going from Enabled to Disabled, a 5 minute cooldown can be in effect, meaning until that 5 minutes is up you are still Enabled, and doing anything that would normally Enable you for PvP will still do so, thus requiring you to wait another 5 minutes.

While Disabled for PvP, players can experience the Wasteland and Guarded towns in reasonable peace.  Any players that are traveling with you (tagged) may still injure you, and even shoot you.  *This takes away the chance for people to Rocket away at each other with no fear of AoE dmg*  Also anytime you use the Radio to send a homing signal you become Enabled along with everyone in your group and whomever uses the signal to enter your encounter.  *This making it so groups who travel in the using radio signals because they don't have Cha, are still effected by each others weapons. Also adds to the RP that if you're calling on a radio you're leaving yourself open*  The reason why this should be allowed in the wasteland itself is it can help balance the fact that in TB combat if you drop in on a group of PK's they get a full turn+ to decide where they're gonna shoot you.  In RT combat it allows for much the same balance because you can still run or fight depending on your style.

PROS:  This can drastically lower the amount of Guarded town player killings/bombings.  It can allow those players who aren't designing their characters JUST for PvP to explore and enjoy the game, perhaps leveling up to eventually join the PvP aspects.  Lower level players will not get nearly as abused or disheartened by overcharged PK's with nothing better to do than camp near popular areas.  This will allow people to more fully test and inspect many more areas of this beta, the reason being they won't be constantly forced to stop just because they aren't a level 21 PvP character traveling with 4+ people.  It may actually increase the player base, because the door is opened to more than one style of game play.  Higher end gear will mean more to people, those who wish to use it out in the wastes will only have to contend with NPC's and the many challenges they can bring.  Adding a sense of accomplishment when getting that gear knowing you don't have to just hide it away cause it's so easily lost.

CONS:  Many players who devote their time on this game to only hunting people will be discouraged and upset at the loss of targets.  It may become exploitable in some fashion I haven't thought of, thus causing more grief to players.  People may level up their non-PvP characters, then attempt the PvP aspects of the game, and become discouraged because of going up against pure PvP's.  People may choose to still grief low level players when encountered in the wastes by shooting all the stuff in the encounter and then looting it, but that's a far cry from losing everything you may have worked hours to get with no choice.


In all honesty having this feature added does not mean it HAS to stay, it is only a test after all.  Because so many of the things in this game that cause people grief and make it so much harder to do anything are connected to the fact that you can be shot anytime anywhere by anyone willing to do so, with GM's and Dev's unable to be on or around constantly to fix every exploit/exploiter makes this a possible solution.  Having a choice at the least in places where you 'Should' be safe could make a big difference to people and the game.


--- End quote ---

So stupid ......PK & PVP is this what make people whant's play in fonline.
If we eliminate posibility of PK/PVP in any place & any time 90% people stop play fo.

Trokanis:
PvP/PK is not the ONLY reason why people play this game, and it is not the only form of play the devs are working on.  If that were true the Glow area would be a full open, you can't enter til at least 10 people show up then it's free for all til the gunfire stops. 

Listen this ONE suggestion doesn't HAVE to be the only way.  So give me other options, lets see some more than just 'no not gonna work'.  A relevant thread brought up the idea of a limited few second immunity upon entering an encounter to buffer the brief lag spike on loading, this would give people caught in RT pk traps a chance to fight back.  Perhaps in guarded towns no damage, or half damage?  Or how about the option that if you break the rules in a guarded town, you're vilified period til it wears off, in the fashion similar to when you join an NPC faction?

VAULTB0Y:
i like the idea of PvP not to be open, but we need realy to think about it how we could get it to work without losing players and make it interesting for PK APK, PvP and all the others. I would like to see fonline beeing more of cooperative gameplay, where people need to group up and do dif. tasks to get caps and unique weapons and items, if other groups show up in the quests area they have to fight for it and so on.

There is absolutely no point in PvP of a lvl 1 and lvl 21 chars.

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