Other > Suggestions
Player vs. Player System.
Trokanis:
So I take it, you're in charge of the PvP portion of the development. I do understand your point of view. However as you stated without exact numbers there's no proof of anything. This is true, there's just thread after thread, about shop shooting, town bombings, and area camping. The fact that Dev's have had to change things just to try and slow down the abuse people deal with in towns.
http://fodev.net/forum/index.php?topic=10901.0
http://fodev.net/forum/index.php?topic=10869.0
http://fodev.net/forum/index.php?topic=9215.0
Perhaps a comprehensive protection, when in guarded areas?
http://img526.imageshack.us/img526/5788/boom4.jpg
This was tonight at a guarded mine, 4 slaves with over 60hp and leather armor hit for 270 dmg, that's enough to take out most PvP uber characters, all while guards shot at the bomber, who still managed to make it to the attack. Could have just as easily been players waiting on cooldown or sitting in NCR itself, all their stuff gone.
Why is it such a bad thought to ask for people to have a chance to be safe? All I have read is people wishing they could actually spend time in towns, interact with others, have a chance to build a community. There has got to be some kind of way.
Trokanis:
http://fodev.net/forum/index.php?topic=11881.0
The above topic gives me an idea to add to the suggestion. Perhaps make it so just for the first few seconds upon encounter pvp is not allowed, giving both parties a chance to 'set up'. Since people seem to say we're going for 'realism' here, that would add some, because when you come across an area filled with gunfire in the Wasteland you're not just gonna walk up and stand there for a few minutes letting everyone take careful aim.
TheGreenHand:
What's the reasoning behind a player with disabled PvP? The would-be PKer's gun jams? I mean, why wouldn't he be able to shoot the disabled pvp guy? Doesn't make any sense, isn't how it'd work in the real world.
Trokanis:
Very true but soo many arguments in this game come from the different points of real world physics. I'm sorry in the so called most powerful city in the wastes they're gonna remember the name of thieves, shop shooters, and bombers, and NEVER let them in town again, or at least for the cooldown of vilified reputation.
This isn't a factor of trying to bring more 'realism' into the game, it's attempting to open up a broader spectrum of game play. Rather than it ONLY being you playing the odds to WHEN not 'if' you get caught in some PK trap that may set you back a few minutes of game time or HOURS. I am well aware of the fact that you can survive out in the wastes using simple techniques, however there are dozens if not hundreds of posts from devs/mods complaining how NO ONE trys to spend any time together in the wastes and in the towns. The only way to get anywhere is to trust ZERO people, pray a lot, run from everything, and hide in the farthest corner you can til you get just enough xp/gear to come into a town, in which case you better pray MORE.
kraskish:
Either 2 servers which is a bad idea because there are limited no of players and GMs or simply divide NORTH and SOUTH so that North would be purely pvp and South settler-like (No one would be able to pvp). Dont respond with "It will ruin the spirit of fonline" because tbh this game has so little players theres no spirit at all
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