Other > Suggestions
Player vs. Player System.
Trokanis:
--- Quote from: Solar on November 15, 2010, 01:21:23 PM ---
Lordus is correct, when there is more content there will be less player killing.
--- End quote ---
I respectfully have to disagree, unless the amount of content intended to be added is insanely large, players who PK in this game do not play it for the content, they play it for the fact they can kill anyone, anywhere, and get their jollies feeling powerful taking out weaker targets, with little to no risk, and zero consequences. Not a single person who has killed me has ever said to me, or their friends in the area, "Gah that was boring I wish I could quest somewhere and talk to an npc rather than taking things from lowbies." It may reduce the amount of pking for a brief time simply because people will try the content, but that won't last either.
As long as people can terrorize weaker targets get all the stuff they want from it, and get the rush of feeling superior, with no possible way to stop it, it will not stop.
I know that changes can be scary and people will hesitate when it comes to the thought of losing something rather than gaining. But that VERY same hesitation is what stops people who truly enjoy all the aspects of this game 'except being picked on by overpowered Pks,' from playing this game. I mean even the hardest core PvP people on here consider quitting when they get overrun by more powerful opponents, and there's a LARGE gap between them, and the average player who wants to enjoy the other parts of this game.
Trokanis:
--- Quote from: Kanly on November 16, 2010, 02:23:19 AM ---When I go to mine I use a stalker alt, until now no problem at all (and you don t need armor for him)
Or you may play with a doctor and you don t must go mining ... ( Be a doctor is a easy way to caps)
--- End quote ---
Off Topic, but this is not really a fix, making yet another alt, or doing something in game you may not want to do, JUST because it's the only safe thing?
On topic, in reference to the above quote, unguarded mines will and should always be a place of PvP action, my suggestion sadly doesn't have a balancing factor for those types of areas. Though I would be willing to add any ideas people may have for those areas, but keep in mind they are specifically designed to be PvP challenges.
Solar:
Disagree all you want. The amount of people standing around grid camping will naturally decrease as interesting content is added. The effect is demonstrated in a small degree with Hinkley.
Trokanis:
--- Quote from: Solar on November 16, 2010, 01:36:16 PM ---Disagree all you want. The amount of people standing around grid camping will naturally decrease as interesting content is added. The effect is demonstrated in a small degree with Hinkley.
--- End quote ---
I'm not talking just about grid camping, and The Hub Old Town, is a prime example of that not being true. They had to reinforce the guards there because more people were camping it not less. As stated above the people who PK don't do it because they kill other players (like in Hinkley) they do it because they get stuff, lots of stuff, with little to no challenge.
Since wipe even after Hinkley being added, I've been killed more than before wipe. There were more players, and more Pkr's. Like I stated earlier 4 nights in a row I was attacked in different areas, there is a PK group that stages near Junktown, they head to the mine to regroup and then hunt in the area, every night. I understand that you have hopes with the future added content. But so long as people can attack weaker players for their stuff, they will. The only thing that will change that is the possibility of it just flat out not being possible to do it.
So on topic, there's a suggestion that increased content may slow pking, this is about the PvP system itself, and a possible way it may balance and close the gap between hardcore PvP/PK players and players interested in the above mentioned content. I would love to have more content to enjoy and test, but as it is, I'll be killed every chance people get, good luck taking gear, or being able to level to do any of that content.
Solar:
There is no way to measure it, so saying its increased or decreased is pointless - especially since our data mining is currently not working, which would have been the only real test. The only thing to say is that while X number of people are busy in hinkley, or the glow, or any up coming content, they are not out there killing people. So they only effect will be to lower the random PK.
I can save you the trouble of this idea rumbling on. PvP will always be open.
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