Other > Suggestions

Player vs. Player System.

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kraskish:

--- Quote from: OskaRus on December 15, 2010, 02:37:22 PM ---Spirit of this game is permanent PvP and miniguns. Remove this and you just have badly screwed wow. For non PvP play there is Fallen earth which is in this much better.

--- End quote ---

Perhaps people would like to choose where the hell goes their effort gathering things when they're noobs or low levels getting pwzore by said miniguns over and over again because there isnt enough players...

Say people would be enticed by the game, learn it structure, roles and so on and then, those willing to play safe would inevitably switch to PvP as well. Theres no good hand in the begining which makes people leave this game.

THe question is whether you like to go around with your miniguns and eventually find no players at all or a bluesuit with his hammer and 12 ore or perhaps get group attacked by 3 mid armored guys that create some challenge for you.

Keldorn:

--- Quote from: VAULTB0Y on December 17, 2010, 03:37:15 PM ---i like the idea of PvP not to be open, but we need realy to think about it how we could get it to work without losing players and make it interesting for PK APK, PvP and all the others. I would like to see fonline beeing more of cooperative gameplay, where people need to group up and do dif. tasks to get caps and unique weapons and items, if other groups show up in the quests area they have to fight for it and so on.

There is absolutely no point in PvP of a lvl 1 and lvl 21 chars.

--- End quote ---

People like me have already suggested WoW like battlegrounds.  However that would offend the "kill you for da lulz" crowd that happens to constitute a big portion of the player base.  Otherwise the devs could have implemented flaggable pvp a long time ago.

Trokanis:
I have to admit I am not for the WoW style battlegrounds, simply because it does tend to get old fast.  However I am just trying to find some way to balance it out, as stated just a few posts above, there is NO safety for low level players, and really the high level ones just feed on the lowbies, eventually there won't be any food left.  Then no one wins.  The idea of a more group based system may not be such a bad idea this would create a small chance for communities to form. 

The other effect I'm trying to reach for is a less grief filled system.  From Level 1-12 you pretty much should just not play, you have no chance to protect yourself ANYWHERE, 'guarded or not' and anything you bring with you to try and make or sell in a town is going to get picked off you by bombers/shop shooters/thieves, before you can even get near Buster, and that's if you zone in on His side.  This is well beyond reasonable for a game.  At least in my humble opinion.

Michaelh139:
I would actually like a runescape or wow styled battlegrounds, while i was playing runescape (Not wow, i hear that piece of shit is like heroin for too many people) I enjoyed taking a risk of going farther and farther into danger zones where high level players could kill me, where i could randomly encounter a group and have a sudden huge war between my clan and theirs, its actually alot of fun and almost fallout like, and would lessen the extent of the loss of players from ragequits.

Look at my sig before reading this  ;D.

Keldorn:

--- Quote from: Trokanis on December 18, 2010, 11:40:47 AM ---I have to admit I am not for the WoW style battlegrounds, simply because it does tend to get old fast.  However I am just trying to find some way to balance it out, as stated just a few posts above, there is NO safety for low level players, and really the high level ones just feed on the lowbies, eventually there won't be any food left.  Then no one wins.  The idea of a more group based system may not be such a bad idea this would create a small chance for communities to form. 

The other effect I'm trying to reach for is a less grief filled system.  From Level 1-12 you pretty much should just not play, you have no chance to protect yourself ANYWHERE, 'guarded or not' and anything you bring with you to try and make or sell in a town is going to get picked off you by bombers/shop shooters/thieves, before you can even get near Buster, and that's if you zone in on His side.  This is well beyond reasonable for a game.  At least in my humble opinion.

--- End quote ---

There really is no other option.  MMOs by their nature are all about grind.  Either players grind on noobs and other players for gear (classic PvP), or do objective team based PvP (battlegrounds).  Currently the only objective style PvP is TC and thats so far been a joke since the TC glitch made certain gangs more rich than other rich gangs.

If devs are truly about pvp then why not combine battlegrounds with the proposed new crafting system.  Certain battleground missions will either give out schematics or compnents for tier 4 or whatever gear.  Same with re-working TC so it gives out compnents/schematics instead of cold hard currency.  Players currently cannot "steal" another players mercs but they sure can steal their comonents/schematics.

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