Other > Suggestions

Bluesuit nuisance

<< < (5/8) > >>

Keldorn:
Or thief could just steal caps, weapons, armor, ammo etc, drop off tent outside city, comeback and risk lame armor.  If everyone had to wear armor in city then bomb or pk is a potential treasure trove of loot just waiting for those who camp long enough to see it happen.

No matter how you slice it, forcing people to bring stuff to the city is not cool especially due to the ability to exploit game mechanics.  People already risk their wares by coming into the city, don't compountd the risk by making them bring armor too.

PS:  Just because they die doesn't mean your gonna get the stuff back.  All the campers easily can pick the stuff up so again, lose lose situation for armor=more speech.

kttdestroyer:
For me, its mostly to get rid of bluesuits, not to make people loose stuff, becouse leather jacket i think should be like basic thing. About thiefs again, well, they would have to craft or buy leather jacket (becouse they would die now and then), they would at LEAST have to do something to be able to steal.

Maybe even some other things i dont know, maybe they could use some new items especially for thiefs, like their face manipulation so they dont get recognized and have easier to come back by changing their looks (which would be something they have to craft or buy), maybe some thief gloves (??). Or maybe some poison extract they put on their victims to reduce their victims ability to spot the theif, heh i dont know. Some a bit crazy ideas, but my point beign in making them put something into their proffesion to get something back, not to improve them for sure.

Keldorn:
Whats wrong with bluesuiting?   If anything it shows how stupid full loot drop is for a guarded city.   For example in guarded cities, full loot drop is turned off.  Its not all that hard to implement and an instant way to make suicide bombing/shopshooting bearable.  Hell, without the possibility to gain items through a cheap exploit, people might move to pk towns to steal stuff.  Bluesuits will be gone and people will be able to show off their cool gunz and armorz.

Yes people want to rob folks of their belonging because duh wastelanz iz harsh.  But thats no excuse to ruin peoples ability to trade with merchants.  I mean seriously stopping trade just because somebody comes near you EVERYTIME?  Like dealing with the sea of useless junk that isn't cleared from merchant inventory isn't bad enough?

As long as the devs allow thieving this annoynace is going to continue.  Any attempt to nerf  or otherwise make thieving more difficult is going to be made out like the devs are "restricting" a certain playstyle.  Further complicating the barter process helps no-one.

HertogJan:
Thieving is part of the game, accept it.
It has is pros and cons just like any other build.
The only things about thieving that needs to be changed is the animation and a 2nd steal time out of 3-5 minutes to prevent harassing the same victim over and over.
Thieving is nerved enough already.

Bartering needs to be changed back to 2 people per merchant.
Broken weapons and armor and radios with the same frequency should be stackable.

The wasteland isn't save, not even in guarded cities.
I fail to see the reason why suicide bombing and shopshooting should be allowed, but made "bearable" by not having full loot drop, but thieving shouldn't be allowed.
Nice to encounter a merchant with caps, than get killed by a shopshooter. You come back and find the caps are gone.

Demotivating players to come to NCR or any other guarded town isn't a solution.
Motivate people to go to unguarded towns as well.

Gatling:

--- Quote from: kttdestroyer on November 06, 2010, 03:19:27 AM ---What i blieve is the biggest unbalance with thiefs (as acually it is not a problem but a feature) is that even if you reveal them and kill them, then just come back same naked as before and continue to try to steal from you (2 min later?).

--- End quote ---

Actually I believe that is a present bug, not a designed feature.  Just saying.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version