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Bluesuit nuisance

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Keldorn:
Shop shooting, hidden snipers, idilized reps, AKA EXPLOITS, happen everywhere.  you know duh wasteland his harsh lulz kiddies.

Your really going to think merchants are going to have some kind of MACYS or SACHS FIFTH AVENUE mentality in the wastes?  Well maybe of they sell frilly dresses or tuxedoes and shit.

You think battle hardened combat vets who want to offload a shitload of guns are going to care what thier buyers wear?  Have you ever been to a gun show?  The only time I see armor as being necessary is by player choice because he is going to conduct trades with someone whom he doesn't know or trust.

Seriously, we need less, not more regulations in regards to talking with npcs.  Second, as the devs are already going to change, crafting and other things like trade are going to be seperate from combat (SPECIAL).

Sarakin:
You must be playing somewhere else probably, because Im not having problems with these exploits - perhaps you should move from NCR. Theres is nothing else besides ARMORS, no garments or clothes, so people walk in bluesuit and they are worried more with losing their armor than losing their life.
You cant compare todays environment of gun suppliers to post-apo environment. I believe in post-apo scenario, selling/buying weapons/ammo would be something more common to see and these people would be considered as merchants, not as gun suppliers. So all in all, you would need to look worthy to them in order to EVEN contact them - not to mention trading.

kttdestroyer:
I dont agree about the classes. I think it would be better to just make Bluesuit -5 charisma when level is higher then... 5? The problem i see not leather jacket vs metal armor but, bluesuit on its own. Against thiefs, well, a blue suit is not good camuflage so make it as a no good camuflage, penalty: Easier spotted by guards when stealing.

Keldorn:
I and others have been killed in the hub before.   I survived a shopshoot attempt at San Fran though some others have been less fortunate.  This kind of thing happens everywhere not just in NCR.

What you are talking about is more about black market than actual merchants even though the "black market" has merchants.  However, I would think something like this would not be armor dependent so much as speech/charisma and quest dependent.  Accessing black market goods usually requires someone being brought in. 

Your average merchants could really care less what ya looked like.  I think the creation of a black market though would just over complicate things.

Thieves are going to steal with or without armor so nothing is going to change except force everyone else to bring losable goods.  Plus "blending" in is something that works in real life, not in a game where thieves walk up to you, do FA test, thieve, then run away.  No amount of blending in is going to make people not notice that.

kttdestroyer:

--- Quote from: Keldorn on November 06, 2010, 02:49:59 AM ---Thieves are going to steal with or without armor so nothing is going to change except force everyone else to bring losable goods.  Plus "blending" in is something that works in real life, not in a game where thieves walk up to you, do FA test, thieve, then run away.  No amount of blending in is going to make people not notice that.

--- End quote ---

What i blieve is the biggest unbalance with thiefs (as acually it is not a problem but a feature) is that even if you reveal them and kill them, then just come back same naked as before and continue to try to steal from you (2 min later?). Would they come back if they had armor on them? probobly, and if they die they would give back some stuff not only take. Well, the thing is, both sides must risk, the thief and the victim, if thief has nothing to loose only to gain, then we have unblanace.

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