Other > Suggestions
Bluesuit nuisance
Michaelh139:
--- Quote from: Gatling on November 06, 2010, 02:33:17 PM ---Actually I believe that is a present bug, not a designed feature. Just saying.
--- End quote ---
bwut...? Present "bug"? What part of that isn't a desgn flaw?
Gatling:
Noticing this some time ago, I asked, and as I understand the answer: the thieves are meant to be shootable continually after they are flagged for stealing, at least Beyond their first death there in that location. The fact they are protected by the guards after they respawn is the bug I am referring to, and what KTT referred to as a 'feature,' and I wanted to make it clear that it is not to my knowledge.
Keldorn:
I am not saying shoplooting/suicide bombing should be allowed. However, since it will always be exploitable, the best alternative is to eliminate full loot drop from guarded cities (seriously what other point is full loot drop going to serve in a city where your SUPPOSED to be protected in).
Every other solution seems to require more/additional things to need to be implemented. If the devs are working for free and are busy enough with 3d and the like, then I would suggest offering the easiest fix which is to eliminate the benefits for killing people in guarded cities besides the lulz (cause again people will always find a way to exploit).
So what do you suggest Hertog if not to encourage pker or "raiders" to go raid other of their kind or advernturous waselanders? The whole point of a guarded city is for SECURITY. Full loot drop turned off offers precisely that. You can still die of course but the other alternative is to eliminate offensive actions all together in guarded cities.
PS: Thieving itself could be re-balanced somehow but only if it doesn't hinder other things like a person ability to buy or sell from a vendor. Taking advantage of someone while they are trading really sucks and makes merchants all but useless. Even more so if there is more than one or two thieves in the area.
HertogJan:
--- Quote from: Keldorn on November 06, 2010, 08:40:18 PM ---So what do you suggest Hertog if not to encourage pker or "raiders" to go raid other of their kind or advernturous waselanders? The whole point of a guarded city is for SECURITY. Full loot drop turned off offers precisely that. You can still die of course but the other alternative is to eliminate offensive actions all together in guarded cities.
PS: Thieving itself could be re-balanced somehow but only if it doesn't hinder other things like a person ability to buy or sell from a vendor. Taking advantage of someone while they are trading really sucks and makes merchants all but useless. Even more so if there is more than one or two thieves in the area.
--- End quote ---
Security in guarded cities is for the town and it's citizens, visitors are welcome, but keeping them save is not the guards' number 1 priority.
Thieving is fine the way it works, it's already hard. If you had a thief alt you would know. Most people are paranoid around traders, especially in the guarded cities. People getting stolen from, should pay more attention as it's easy to prevent.
Due to the 1 person per trader situation this era, people push other people away or try to scare them of by using steal which of course works 2 ways ...
Keldorn:
By that logic then why bother having guards? Protecting NPCs is useless unless they serve a purpose IE buying and selling to players or giving quests.
The whole point of having guards is to keep CS or Rogues or from running in and killing/robbing everyone blind AKA protection for EVERYONE.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version