I mean, the goal, gangs craft loot gather whole days, then they go to battle and the fights often last only for few seconds. The best fights i have been in were the ones that lasted for longest. I say, why not change this around a bit, gather less time and fight more time. With Firing time i think such things as retreating, flanking, regrouping or holding a position would be a lot more possible, more time to think about the next more, more interaction between two fighting sides. Could lead into a chess kind of match even.
Dis would need a HUUUUUUUUUGE engine change which 2238 devs will not do and nether do Cvet.
I am not sure it would be such huge change. I bet there are animation frames which just could be paused or slowed down (When char points his gun, then pause "aiming", then animation continues and characters shots).
Weapon speeds in FOT were almost instant. actions taking about half a sec or st.. Which is no different to me from instant. Actions taking a second or more would be just impossible to do in combat due to constant motion of enemies. Current system is far more similar to FOT system than the one suggested.
In mulitplayer, the defending player always got the first shot becouse he shot as soon as he saw the enemy, attacking enemy couldint just run forward and insta shot becouse he would get shot first. At least in the demo multiplayer where lower tier weapons were used, and becouse this 1 second firing time for rifle, a knife char could stab pretty hard (3 times in time of one shot from rifle). But yes, like AVV says, that game was made for Singleplayer, the multiplayer failed drastically in full version when all weapons become avalible in my opinion. Demo was a lot more tactical becouse of this (if i remember correctly, only pistol, shotgun, SMG, knife and hunting rifle was avalible, and leather armor). But yeah, maybe it wasint the best example. The only working one was the knife vs rifle in this game, everything else was just unbalanced.
But this system would make sniping on max range impossible task, thus eliminating snipers from game. (other snipers would just evade shots and BGers could be able to run in range burst and run away before sniper can shot) I still cant see how it could work and be significantly different.
Remember that all guns would get firing time, BG too. If BGs would run towards a sniper the sniper will get his shot before the BG, he would definetly not be able to run shot and run away before sniper get his shot and that is the whole point, becouse BGs would not be fast either. An SMG might be able to pull that off, but what would be the problem would be range so if sniper would keep fair distance the smger wouldint be able to pull that off either. So, IF the sniper would be spotted, then yes, it would be difficult for him, thats why the scope field of view extend that could follow (Sniper rifle and Hunting Scope could get a FOV boost forward and penalty back), then he could stay out of range of vision from the BGers for exemple, and they would never know what hit them (if they stand in the middle of a town without having proper scout around the area, you see it opens new level of possiblities all over the place, puts more pressure on those things). I wouldint say it would be impossible to snipe, not at all, just that the sniper would have to think more about his position, when to shot, when to wait to make him most effective, tactics.
Players could be able to reflex shot by only turning but not spending aps on aiming. Then they'd get accuracy penalty but the shot would be delivered quickly from the hip. Useful in close combat but not in range.
I think that is single shots which are not used at all? Currently they have no porpose in pvp. As they allready are less AP consuming then aimed/burst shots, they could even get a shorter firing time (as a specific bonus for this kind of shot, becouse of low amount of treat it represents). Then they might become finally usefull!