Last update added neat feature that works like "general" chat in wasteland, where everyone flames/whines/curses etc. It's a good step forward in adding social options in Fonline, but it lacks
NAMES so that the speaker is responsible for what is he writing. Enabling this could make this radio "chat" self-sufficient, so that we don't have to use IRC or voice-comms for every distant PlayerToPlayer interaction.
How it should work ?Best approach is to have them visible by default, but if we want to keep it as real as it can be, it might work like this:
- No one has name tag -> you just hear voice, but you dont know who's speaking
- To be able to recognize someone on radio, you need to meet this character(player) and read(hear) certain ammount of characters when he's typing(speaking) -> invisible counter for each person is filling when he's typing something, even nonsense, because you're interested only in memorizing person's voice
- How many characters would be determined by PE + IN check, ranging from 50 to 1k chars for example ( the higher sum of PE+IN, the better / less characters required to memorize )
- After "accumulating" required chars, from now on, if the character you were listening to is writing something on radio, you know exactly who is he by seeing his NAME tag on the radio
NOTE: It would work only for that logged character (like RED/GREEN tagging), if you want to recognize voice from the same person with another character, you need to repeat the process
I hope it is readable, if there are any questions regarding this I will try to answer them.
Furthermore, all bought/looted/crafter radios should have turned off receiving OR having random channel - now is everyone flooding channel 0