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Pages: 1 ... 116 117 [118] 119 120 ... 135
  Subject Started by Replies Views Last post
Let there be item trade MalcomGraves 3 1537 Last post July 14, 2012, 09:19:43 am
by John.Metzger
Raiders Faction idea Swinglinered 3 1536 Last post April 07, 2011, 01:39:09 pm
by Solar
TC suggestions ToxiCAVE 0 1534 Last post February 09, 2012, 02:03:19 am
by ToxiCAVE
More aggressive actions of NPC fractions Leon.PL 4 1534 Last post October 10, 2011, 03:22:29 pm
by subcor
Rep for killing thieves John Ryder 4 1533 Last post October 03, 2010, 04:16:07 am
by Ganado
Few suggestions Spades 3 1533 Last post September 25, 2011, 02:23:55 am
by Spades
Rotate the Pit in Hinkley 90 degrees. yoz 0 1532 Last post March 05, 2012, 09:51:23 pm
by yoz
copy of text from the window of chat oldsly 0 1531 Last post April 28, 2011, 06:28:09 pm
by oldsly
Sneaking in World Map Dyce666 3 1531 Last post April 27, 2011, 05:05:40 am
by Dyce666
Looping Music Johnnybravo 3 1530 Last post December 23, 2010, 12:40:18 pm
by Johnnybravo
Some suggfestions by JH fricek 4 1529 Last post June 04, 2011, 04:00:06 pm
by Solar
MOVED: close fo 2238 and give it to open source Wipe 0 1529 Last post May 25, 2012, 07:26:02 pm
by Wipe
Remove backup from guarded towns. Brujah 4 1529 Last post November 14, 2012, 08:52:45 pm
by Brujah
TC, what can be done to make the current system more viable. Crazy 4 1526 Last post January 23, 2012, 08:03:30 pm
by T-888
Also Degradation must affect price of items. joshwa 1 1525 Last post September 17, 2010, 09:08:55 pm
by Crazy
Trade System based on reputation DocAN. 4 1524 Last post May 24, 2011, 12:23:49 pm
by RavenousRat
Outdoorsman sugestion Czubasa 5 1524 Last post August 12, 2011, 06:38:11 pm
by Wichura
Threads for Devs Slaver Snipe 3 1524 Last post September 18, 2011, 07:27:58 am
by jonny rust
Skin Quests Marko 5 1522 Last post December 31, 2011, 07:47:51 pm
by Wallace
New purchasable areas Gimper 0 1521 Last post April 19, 2013, 11:34:34 pm
by Gimper
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