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Pages: 1 ... 116 117 [118] 119 120 ... 135
  Subject Started by Replies Views Last post
Pyromaniac café saké 4 1481 Last post October 27, 2012, 11:29:01 am
by LagMaster
Some suggfestions by JH fricek 4 1481 Last post June 04, 2011, 04:00:06 pm
by Solar
Sneaking in World Map Dyce666 3 1480 Last post April 27, 2011, 05:05:40 am
by Dyce666
poison antidote Ed Wood 1 1480 Last post March 20, 2013, 12:23:24 pm
by Spotty
Xl0E3 spears 4 1479 Last post January 13, 2012, 08:29:39 pm
by spears
More aggressive actions of NPC fractions Leon.PL 4 1479 Last post October 10, 2011, 03:22:29 pm
by subcor
MOVED: Remove Hinkley. Wipe 0 1479 Last post March 10, 2013, 06:30:51 am
by Wipe
adwanced crafting ronon dex 3 1478 Last post May 21, 2012, 11:32:33 pm
by boatshift
My three little suggestions headshot 1 1477 Last post December 06, 2010, 05:54:26 am
by Y0ssarian
Roleplaying suggestion Gimper 4 1477 Last post May 29, 2012, 06:06:47 am
by Roachor
Remove backup from guarded towns. Brujah 4 1477 Last post November 14, 2012, 08:52:45 pm
by Brujah
Also Degradation must affect price of items. joshwa 1 1476 Last post September 17, 2010, 09:08:55 pm
by Crazy
The Squirt Gun FstrAnthony 1 1475 Last post June 25, 2011, 08:27:57 pm
by LagMaster
Make nukamachine more comfortable to use avv 4 1475 Last post January 24, 2012, 04:34:26 pm
by avv
TC suggestions ToxiCAVE 0 1474 Last post February 09, 2012, 02:03:19 am
by ToxiCAVE
Craftable clean dogtags. Brujah 1 1474 Last post November 29, 2012, 08:06:08 pm
by Wipe
Speech Skill & Trade headshot 3 1472 Last post January 15, 2011, 06:02:42 am
by Gorlak
give to ech weapon group a gun that deals dmg based on lack of lvl LagMaster 3 1472 Last post February 06, 2011, 08:10:09 pm
by sander
Mercs/slaves shouldn't attack hostile NPCs if set to "not attack anything" NastyKhan 1 1471 Last post December 15, 2010, 01:03:38 am
by Ganado
Let there be item trade MalcomGraves 3 1471 Last post July 14, 2012, 09:19:43 am
by John.Metzger
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