1. Week by week balance
In one week we make topic about two weapons, from same category, comparing them and balancing if its need, also suggestions about adding another types of ammos, other types of armors used for specialized situations (fire proof armor, hardened kevlar for CA etc.).
2. Whats new to do - give us some news, or things that players-testers can make (maps, dialogues, scriptcs etc.). Reward players for finding bugs, not by caps , but by experience or forum points, that they can excahnge for something in-game.
3. Domination mode (to do by me, need to find notes).
4. Improving carfting, making it more dynamic, balance materials used for each weapons (ex. flamer 3x alloys, 1x wood, but 10mm pistol need 5x metal parts and 1x alloys and 1x wood - and its three tiems smaller than flamer).
5. Opening doors by using explosives (nades, rockets), strength (kick, crowbar), and open lockers locks with guns.
6.Shooting in Torso may cause lung damage, and use people to walk instead of run for some time (that could be deadly, but crit chance into torso is low, but its easier to shoot in it), eventually knocking down/ko for longer time.
Thats all from me, I might need some feedback for those suggestions, I'll write more if there will be interest from Dev side or players.