THIS IS NOT BETA THIS IS SPARTA
This game is turn based, if anything the real time should be removed. (not that that will ever happen)
You absolutely cannot have gang wars in Turn-Based, never, ever. There would be 12 people forgetting to press END CMBT and another handful of people whining about the game being slow. The game shouldn't be TB only.And who said "this game is turn based"? FOnline is not Fallout 1, nor 2.
You clearly said "This game is turn based". You are wrong, this is FOnline, it uses a Real-Time system similar to Fallout Tactics (which worked very well, If I may add) and a Turn-Based system similar to Fallout 1 and 2.Yet this game is not Fallout 1 or 2.
It's the fallout 2 combat system with a real time element tacked on.
We use the Fallout Tactics combat rules in realtime.
It doesn't change the fact the combat system was never intended for realtime combat.
I'm sided with Surf Solar on this one. The game engine was designed for turn-based combat. Granted, there are problems with using it in PVP, Real-Time combat just doesn't do it (at least not for me). More often than not, in RT PVP, I find myself being shot at without warning by some shmuck that decided I would make a nice display case for his ammunition, without any real reason. Then, as Surf stated, it turns into a frikking click fest *shrugs*
I say we keep Turn based fighting, since it's a whole lot more dynamic for this engine. Hell, maybe there could be a reduced area effect for it? Maybe modify it, so that only people firing at you or that you have targeted are part of the combat sequence itself? It might work, you never know.