fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 25, 2024, 08:02:33 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3 4

Author Topic: Disable turn based combat  (Read 9561 times)

skejwen

  • BBS AKBAR!
    • Brahmins rox
  • Offline
Disable turn based combat
« on: January 13, 2010, 01:32:17 am »

Since its online game I think that it would be great do disable turn based combat once and for all... It brings only more and more bugs (and then some more :P)...
Logged
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Reconite

  • I'm a Spore Plant, I swear to god
  • Offline
Re: Disable turn based combat
« Reply #1 on: January 13, 2010, 01:35:56 am »

It is also a way to get exp pretty easy with right amount of AP, and this causes players to level up much faster. I'd actually like to see how the game would work in RT only. If game was RT only though, there would have to be lots of changes to critter combat speed and their AP regeneration (this needs fixing, a lot). Imo it feels like critters still keep their AP while they walk/run after you and it is only used for attacking (is this true?), unlike how player AP is handled in RT.

Using Rocket Launchers, Grenades or other explosives is a useless task in RT because they always run too close to you and the AP requirement for Rocket Launchers is so high, you are always caught in the explosive field unless a friend takes the aggro and runs around with the enemy on his tail - and then you might of course just hit him too.
« Last Edit: January 13, 2010, 02:19:00 am by Reconite »
Logged
Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.

Surf

  • Moderator
  • это моё.
  • Offline
Re: Disable turn based combat
« Reply #2 on: January 13, 2010, 01:36:38 am »

What has an online game to do with disabling turn based combat?
I always prefer to play in turn based, it's much more fun, also in pvp.

So why the hell should that be removed?
Re: Disable turn based combat
« Reply #3 on: January 13, 2010, 01:37:21 am »

This game is turn based, if anything the real time should be removed. (not that that will ever happen)
Logged
 

Reconite

  • I'm a Spore Plant, I swear to god
  • Offline
Re: Disable turn based combat
« Reply #4 on: January 13, 2010, 01:41:54 am »

This game is turn based, if anything the real time should be removed. (not that that will ever happen)
You absolutely cannot have gang wars in Turn-Based, never, ever. There would be 12 people forgetting to press END CMBT and another handful of people whining about the game being slow. The game shouldn't be TB only.

And who said "This game is turn based"? FOnline is not Fallout 1, nor 2.

Newsflash: Turn-Based is buggy as fuck and numerous critters still wait out their 30 seconds instead of taking turns, it is encumbering and annoying. If game went fully Turn-Based while this bug was still here I probably wouldn't play, I don't want to encounter a swarm of 20 rats all waiting out their turn because I'm out of their line of sight.
« Last Edit: January 13, 2010, 01:53:22 am by Reconite »
Logged
Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.
Re: Disable turn based combat
« Reply #5 on: January 13, 2010, 01:46:01 am »

You absolutely cannot have gang wars in Turn-Based, never, ever. There would be 12 people forgetting to press END CMBT and another handful of people whining about the game being slow. The game shouldn't be TB only.

And who said "this game is turn based"? FOnline is not Fallout 1, nor 2.

First of all, you could have gang combat in turnbased. You don't need to hit end combat so I don't see what your point is. If people complain about the game being slow they are playing the wrong game, fonline requires the patience of a thousand Buddhist monks. Despite the fact that this technically isn't fallout 1/2 doesn't change the fact that the combat system is essentially the same and was designed for turnbased combat, not real time.
Logged
 

Reconite

  • I'm a Spore Plant, I swear to god
  • Offline
Re: Disable turn based combat
« Reply #6 on: January 13, 2010, 01:48:12 am »

You clearly said "This game is turn based". You are wrong, this is FOnline, it uses a Real-Time system similar to Fallout Tactics (which worked very well, If I may add) and a Turn-Based system similar to Fallout 1 and 2.

Yet this game is not Fallout 1 or 2.
Logged
Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.

skejwen

  • BBS AKBAR!
    • Brahmins rox
  • Offline
Re: Disable turn based combat
« Reply #7 on: January 13, 2010, 01:50:46 am »

If someone would enter turn based combat mode in city full of players and npc (i.e. for lulz), I dont see how entertaining would be waiting for it for end. Here you have nice example of such situation in small scale (and it took about 30 minutes to make your turn):

Thats why we have real time in cities.

Since turn based is hard coded in engine (if anyone in "turn based area" enters combat mode - automaticly anyone that is in this area enters it too) I cant even imagine for any other solution than real time...
« Last Edit: January 13, 2010, 01:53:14 am by skejwen »
Logged
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"
Re: Disable turn based combat
« Reply #8 on: January 13, 2010, 01:53:46 am »

You clearly said "This game is turn based". You are wrong, this is FOnline, it uses a Real-Time system similar to Fallout Tactics (which worked very well, If I may add) and a Turn-Based system similar to Fallout 1 and 2.

Yet this game is not Fallout 1 or 2.

It's the fallout 2 combat system with a real time element tacked on. It's nowhere near as well implemented as the tactics realtime (which had its own set of issues). Most of the perks have no use because they were meant for TB and don't translate to RT. What we have is a broken turnbased designed combat system, nothing more. It needs a complete overhaul if its ever going to be good.
Logged
 

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Disable turn based combat
« Reply #9 on: January 13, 2010, 01:56:47 am »

It's the fallout 2 combat system with a real time element tacked on.

We use the Fallout Tactics combat rules in realtime.
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Disable turn based combat
« Reply #10 on: January 13, 2010, 01:57:01 am »

The main reason I don't like PVP IS the lacking Turn Based Combat in Towns (though I understand that its hard or nearly impossible to do, because of all other critters involved in the fight have their rounds) because it's more than a clickfest, one's reactions and speed are more important than using the brain (like it is in Turn Based Combats) which has nothing to do with the fallout I know. But I don't care about, since there is more content then just combat. Still it would be pretty sad if TB combat will be disabled.
Re: Disable turn based combat
« Reply #11 on: January 13, 2010, 02:06:21 am »

We use the Fallout Tactics combat rules in realtime.

It doesn't change the fact the combat system was never intended for realtime combat.
Logged
 
Re: Disable turn based combat
« Reply #12 on: January 13, 2010, 02:11:04 am »

I'm sided with Surf Solar on this one. The game engine was designed for turn-based combat. Granted, there are problems with using it in PVP, Real-Time combat just doesn't do it (at least not for me). More often than not, in RT PVP, I find myself being shot at without warning by some shmuck that decided I would make a nice display case for his ammunition, without any real reason. Then, as Surf stated, it turns into a frikking click fest *shrugs*

I say we keep Turn based fighting, since it's a whole lot more dynamic for this engine. Hell, maybe there could be a reduced area effect for it? Maybe modify it, so that only people firing at you or that you have targeted are part of the combat sequence itself? It might work, you never know.
Logged

skejwen

  • BBS AKBAR!
    • Brahmins rox
  • Offline
Re: Disable turn based combat
« Reply #13 on: January 13, 2010, 02:12:17 am »

It doesn't change the fact the combat system was never intended for realtime combat.

Sure but SPECIAL doest its job good in real time too (with some flaws afc)...

I'm sided with Surf Solar on this one. The game engine was designed for turn-based combat. Granted, there are problems with using it in PVP, Real-Time combat just doesn't do it (at least not for me). More often than not, in RT PVP, I find myself being shot at without warning by some shmuck that decided I would make a nice display case for his ammunition, without any real reason. Then, as Surf stated, it turns into a frikking click fest *shrugs*
Afaik this engine is designed to be an MMO game and its based on Fo2 turn based mode and FoT real time.

I say we keep Turn based fighting, since it's a whole lot more dynamic for this engine. Hell, maybe there could be a reduced area effect for it? Maybe modify it, so that only people firing at you or that you have targeted are part of the combat sequence itself? It might work, you never know.
Well as I wrote before I cant even imagine solution of this problem...
« Last Edit: January 13, 2010, 02:18:33 am by skejwen »
Logged
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Disable turn based combat
« Reply #14 on: January 13, 2010, 02:40:00 pm »

Who wants to disable TB combat??? Uhm then again, right, why not... you wanna chips with that  xD

If you wanna play FOnline with sick ideas and solutions then go to TLA

Disable TB...
Preposterous...
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Pages: [1] 2 3 4
 

Page created in 0.097 seconds with 21 queries.