I'm sided with Surf Solar on this one. The game engine was designed for turn-based combat. Granted, there are problems with using it in PVP, Real-Time combat just doesn't do it (at least not for me). More often than not, in RT PVP, I find myself being shot at without warning by some shmuck that decided I would make a nice display case for his ammunition, without any real reason. Then, as Surf stated, it turns into a frikking click fest *shrugs*
I say we keep Turn based fighting, since it's a whole lot more dynamic for this engine. Hell, maybe there could be a reduced area effect for it? Maybe modify it, so that only people firing at you or that you have targeted are part of the combat sequence itself? It might work, you never know.