thats what makes a "game", randomness....
Actually alot of the BF3 community complained about random bullet spread. Your shots wouldn't go where you wanted them to unlike the super accurate laser rifles in Caw of Dewty. But we can all see how well BF3 did in comparison to MW3 (le joke).
In DoD 3.2 all the spread is precalculated. Same with CS, this is why CS has such competitive nature. Imagine how fustrated people would be if you couldn't control where your bullets went. Likewise imagine how dumb it would be if someone of lesser skill could kill you with 'randomness'.
I'm not saying remove crits but we should be able to have some counterplay involved with them like a perk that alters the critical effect table against you by a set figuire to prevent instalol by Better criticals (not sure if there is something already ingame haven't played in awhile).
Jinxed or is that just by critical chance or misses?