I think armors/helmets anti-crits should go down the more destroyed they are.Also they should be lower for leather things.I think it's ridiculous that you can nullify more crit perks with some crappy destroyed leather cap.
This is also good a good idea. However single sniper shots hardly tear down the condition, to take a helmet down to for example 80, you need over 20 shots which hardly ever happens. For this either special ammo or gun perks are required.
thats what makes a "game", randomness....
Actually alot of the BF3 community complained about random bullet spread. Your shots wouldn't go where you wanted them to unlike the super accurate laser rifles in Caw of Dewty. But we can all see how well BF3 did in comparison to MW3 (le joke).In DoD 3.2 all the spread is precalculated. Same with CS, this is why CS has such competitive nature. Imagine how fustrated people would be if you couldn't control where your bullets went. Likewise imagine how dumb it would be if someone of lesser skill could kill you with 'randomness'.I'm not saying remove crits but we should be able to have some counterplay involved with them like a perk that alters the critical effect table against you by a set figuire to prevent instalol by Better criticals (not sure if there is something already ingame haven't played in awhile).Jinxed or is that just by critical chance or misses?
Fallout never was and never will be a combat simulator....
have you seen this new crap Bethesda vomits out? where you been these past 5+ years? Fallout 3 forces your character to fire a weapon in the first few sequences.
Fallout 3 forces your character to fire a weapon in the first few sequences.
cannon
Excuse me but doesn't Fallout 1 do the same with those cave rats?Fallout 2 too but with a spear.I'm not defending fallout 3 or anything just saying,actually I haven't even played it.canon*
WTF off topicwith out crits we shall have PVP balance
Removing crits is just removing a part of the game.