They never mentioned anything about crit builds being OP or sth.
<Simon> more luck, more crit burst
<[BBS]Spad> Cannot be, we all know the formula is ''more critburst means more skill''
<Simon> I don't like it
<[BBS]Spad> Neither me
<avv> manero tell your opinion about critbursts?
<Manero> it sucks
<Manero> there is no point to make different build than 12ap brof 20% crit chance ;p
Those guys actually play the game.
avv can't get over the fact that combat in this game is predictable in long-term and unpredictable in short-term.
That's true. I don't like it that the group who dishes out most fastrelogs and farms most wins, because that's a way to defeat an enemy when randomness is involved - outlast it.
Short-term is more interesting because it's about making quick decisions and plans but plans can't be executed if they fail randomly.
Somehow I don't see you running around with Mausers though, so on some level you must understand that, say, a Gatling Laser is still a better weapon. What it all boils down to is "waaah, waaaaaah, I want a simpler, more predictable game" - because really, just like trying to read your opponent on flop, turn and river adds to a Texas hold'em game, the crits and unpredictability add to the teamplay factor because you have to adapt to unexpected developments and play in a more flexible/stealthy manner.
Then you can probably also explain why most trooper builds at the moment are critbursters, where plasma-builds went and where are pistoleros. Critburster is the best choice for medium-close range combat.
All instakill crits add in the teamplay factor is that one of my pals have to spawn his fastrelog, because there's nothing else there can be done about it because he's dead. Before he died? All the enemy needs to do is to click on my troops and there's a chance for instakill, pretty hard to plan against that, maybe stay on worldmap.
Besides, it's not particularly fun to have a plan fail because me or my friends got instakilled randomly. Neither does it feel particularly glorious to win because 3 enemies died to critbursts of mine or my friend's guns. Plans are supposed to fail because enemy makes a better plan. But nobody can plan to lay a critburst, so can the winner call himself a good tactician or skilled? I'd rather try to adapt to actions of cunning enemy, rather than random instakills I cause them or they cause us.