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Author Topic: Instant death / no respawn  (Read 2348 times)

Instant death / no respawn
« on: June 02, 2012, 10:56:18 pm »

my suggestion is about pointless respawn which allow endless time suicides, endless trolling, endless hunting with no fails, endless amount of stuff/etc.

even in fo2 death was instant, death in fo nv can be instant in hc mode (but hc more is just a gift for sick players when soft core mode exist), there was sick hc mode in fo tactics. and ! in pv13 death was planned like instant !

give this game a chance, make huge manual, update wiki, and add instant death + high quality defense system.
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Re: Instant death / no respawn
« Reply #1 on: June 02, 2012, 11:44:30 pm »

another brilliant suggenstion by bambi :)...
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Re: Instant death / no respawn
« Reply #2 on: June 03, 2012, 12:09:22 am »

another brilliant suggenstion by bambi :)...
hell yea, thumbs up :D

just to clear some things :

games like prehistoric, pacman, tanks, mario, space invaders has instant death (if not include there additional *healthcare* loot) after 6 hours of instant gaming in prehistoric with 3 harts for all that 6 hours and dying in same episode in same part - game was still awesome.

fonline, with modified exp + defence system can prove to players that gaming is not half dead.
all mmorpg have no death (ressurection scrolls, respawn, spirit, etc) at all, because of kids and theyr parents money.

does fonline targeted for 12+ kids or corean jerks silly jerks?
this is not la2 where you can log in from 9 windows to have mid-comfort gaming (1 char is totally sick) + spend 12+ hours daily.

not wow, where lvling, gathering cash and raid+ equip is main profit of game

not d2, d3...

not other monster stuff which including endless gaming with no wipes and items which cost real money, and cost alot.

so :

imagine same amount - 50-100 players here, which hunting in tb only, if they steal stuff - this is uber valueable item, if they doo pvp - this is for defend honor or kill evil person, or be evil person and hide and seek for blood

imagine yourself in this situation.

i dont think there gonna be alot trolls after that, or game gonna become harsh, this gonna be just another post wipe season with some minor/mid changes.
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Re: Instant death / no respawn
« Reply #3 on: June 03, 2012, 12:27:51 am »

Getting 2nd lvl on Hub+Adytum 1 CH quests isn't a big deal. 600 XP from Emma's junk+Dan's shovel. 100+ from starting quest and sad wife quest to get 2nd level, if not, then 2nd Emma at NCR. And 2nd lvl is more than enough for a "troll".
Also 1st lvl is enough too, especially with 0 AC at standing characters. 65% SG skill means you need to have at least +30% to hit bonus, to have 95% to hit in point blank. It's 6 PE for SMG/FN fal or 4 PE for AR and 4-5 ST for no-penalty. Or 7 PE for plasma nade, or 4 PE with One hander trait. In other words: make 1st lvl alt, give him one of your +ifinity SMGs/ARs/FN fals, enter NCR bazaar, shout something mad or not and burst someone and make him permadead.
Conclusion: this suggestion will bring even more trolls and no one will enter towns with their characters, only 1st lvl chatters, idlers, trolls and bursters.


Edit:
Make some conditions, for example"
1) No perma death in public locations;
or
2) No perma death in public locations, if you were protected when died.

Or make something like Karma, that getting by questing, trading, outdoorsman, crafting, etc. and decreases when you die, if it gets to -something, you're permadead.
« Last Edit: June 03, 2012, 12:33:33 am by RavenousRat »
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Re: Instant death / no respawn
« Reply #4 on: June 03, 2012, 12:39:44 am »

for example guarded towns is not allow to have weapon in hand, guards have no burst weapon too.
maybe it can be impossible to put weapon to hand in guarded town.

i think with good reworked defense/death system game can remind western
 
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Xisingr Will

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Re: Instant death / no respawn
« Reply #5 on: June 03, 2012, 12:53:57 am »

This would ruin the whole game........imagine someone spending weeks to level up there whole character than boom they get in an encounter with another player and they get killed......and people probably wouldnt come back to the game, more would just quit etc.......so my opinion, This would kill FOnline.
Edit: also.....what if someone had 100s of equipment items etc? that could take months! Making no respawn would also make no use for tents as you know you are going to die soon and lose all items.....and instant death = no need for hp = 10mm pistols could 1 hit everyone = Armor would do nothing etc.
« Last Edit: June 03, 2012, 12:59:33 am by Xisingr Will »
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Wichura

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Re: Instant death / no respawn
« Reply #6 on: June 03, 2012, 03:59:23 am »

6th August 2010, thank you for using "Search" button.
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Re: Instant death / no respawn
« Reply #7 on: June 03, 2012, 06:39:54 am »

6th August 2010, thank you for using "Search" button.

Its more than obvious that such topic was here before; he just wanted to write shitload of text which barely noone gonna read anyway.
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Xisingr Will

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Re: Instant death / no respawn
« Reply #8 on: June 03, 2012, 06:59:18 am »

Its more than obvious that such topic was here before; he just wanted to write shitload of text which barely noone gonna read anyway.
Lol yah probably......Most people should know that devs take the game the way they want it not redoing the whole game because like 5 people want it like this.
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JovankaB

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Re: Instant death / no respawn
« Reply #9 on: June 03, 2012, 08:54:09 am »

Permanent death is bad because you can put a lot of work into your character, not only XP and items
but also conceptual - rp story and so on, and in FOnline it could be destroyed by 1 level SMG alt of
some pimpled moron.

There is almost no consequences for 1 level characters for taking a risk if registration is open.

Also I expect most people would simply recreate the exact same character and play it again from
scratch so it really wouldn't be anything else than equivalent of respawn time taking a few days or weeks
but you would have to do a lot of boring stuff in the meantime to get the character where it was.

And there is no interesting ways to level up character in FOnline.
Game is supposed to be fun and repeating the same thing over and over is not fun.
« Last Edit: June 03, 2012, 09:20:25 am by JovankaB »
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Mike Crosser

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Re: Instant death / no respawn
« Reply #10 on: June 03, 2012, 01:20:03 pm »

Can we at least ad that if we die in a guarded town we respawn in that towns hospital instead several miles away in some random outpost its freaking annoying having to travel pointlessly every time some a**hole bursts you in a guarded town.
 
Re: Instant death / no respawn
« Reply #11 on: June 03, 2012, 01:46:17 pm »

i think that survival element ( no respawn ) can make players more frienly.
as i say before about defnse system - this can include dropping down dmg,
making tb system for towns, making defense+leave encounter+ leave battle area system. + high time for register new character, which is dropping if you got dead character from 12 lvl or etc.
also this include *remove lvl cap* and defense system which gonna provide real defense from any suicider. i dont think in fo, fo2, fot, fo3, fo nv was any mad suicider/ troll npc.

person which is able to kill other person need to think few times about this action.

also something like hospital + weak penalty + high *-hp* can boots this idea.
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Johnnybravo

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Re: Instant death / no respawn
« Reply #12 on: June 03, 2012, 02:01:32 pm »

More friendly? In your dreams...
Imagine how awesome would it be for anyone to have an opportunity to completely ruin someone's else play.
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Re: Instant death / no respawn
« Reply #13 on: June 03, 2012, 04:42:41 pm »

Permadeath suitable for a game with some goal, here you... well you just do nothing. You grind XP, waste your time to have maxed character to be able to continue waste your time, because it's MMO and it's supposed to be like that. P2P MMOs are created to suck players' money, free MMOs are created for devs, to test their possibilities and see what they can do, the reward is ability to see what you can do. So argument: "You'll waste more time with permadeath, it's bad." isn't right.

Simply, with current gameplay, permadeath is really isn't good, but not because you'll waste more time, but because permadeath wouldn't maintain existing capabilities in this game, because there's no such capabilities. Grind, alts. That's all. It doesn't need permadeath.
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Re: Instant death / no respawn
« Reply #14 on: June 03, 2012, 06:38:17 pm »

There's a reason games never have that feature, it was tried in diablo 2 and it sucked. Basically blizzard was lazy and trying to find a way to make the game different without having to create anything new (whole game is copy paste generated garbage). It's not suitable for anything and adds nothing to the experience.
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