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Author Topic: Silent Death bursters  (Read 33634 times)

Re: Silent Death bursters
« Reply #90 on: January 16, 2012, 12:56:47 pm »

Some people said Silent Death crits aren't random - well they are random, Better Critical gives +20 on the roll if you took it, SD +10, and criticals still vary - sometimes I get armor bypasses, sometimes not. Sometimes I KO someone, but not always.

zato1:
Why taking finesse, more critical perks and luck when you have auto-crit already? :P
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Re: Silent Death bursters
« Reply #91 on: January 16, 2012, 11:26:32 pm »

because pvp isn't about 1 crit from silent death and if you think it is, you're awful at this game.
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Re: Silent Death bursters
« Reply #92 on: January 17, 2012, 12:21:37 am »

Already told you about my vision of SD - burst and hide. Take those targets that are out of position. That's not 1 crit. Read carefully.
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Re: Silent Death bursters
« Reply #93 on: January 17, 2012, 01:27:11 am »

this wipe, become the game in the boring game

so sad
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No le temo a nada....solo a la paz mundial. Sledge Hammer
Re: Silent Death bursters
« Reply #94 on: January 17, 2012, 01:46:58 am »

3 times from 3 i was bursted with silent death for 250+ hp
That with 2 toughnesses and 100% metal armor.
So - is death from 1 burst. But silent death sneaker build can easily made for 2 bursts.
Chance for no armor bypass is very low, so its almost always bypass.
Isn`t that perk overpowered?
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Re: Silent Death bursters
« Reply #95 on: January 17, 2012, 02:53:45 am »

not, that perk is for unarmed and melee characters, no for a smallgunner, wtf!!
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No le temo a nada....solo a la paz mundial. Sledge Hammer
Re: Silent Death bursters
« Reply #96 on: January 17, 2012, 03:14:01 am »

not, that perk is for unarmed and melee characters, no for a smallgunner, wtf!!

It is for small gunners too, but only for pistol users.
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JovankaB

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Re: Silent Death bursters
« Reply #97 on: January 17, 2012, 03:22:58 am »

It is for small gunners too, but only for pistol users.

Actually, not pistols but one handers. Description is inaccurate.
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Re: Silent Death bursters
« Reply #98 on: January 17, 2012, 03:51:59 am »

It is for small gunners too, but only for pistol users.

i know that!!! WTF smallguns, "silent" death, WTF!!
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No le temo a nada....solo a la paz mundial. Sledge Hammer

pistacja

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Re: Silent Death bursters
« Reply #99 on: January 17, 2012, 02:09:36 pm »

Quote from: Original perk
While Sneaking, if you hit a critter in the back, you will cause double damage using a HtH attack. Silent Death is just that kind of perk.

[Zoom]
double damage
[/Zoom]

There, I found a solution to all the problems with SD, and the best thing is that it makes it a bit closer to the original perk!

+10 Auto-critical can be replaced with 2x final damage.
Problem solved!
Next!

Just think about it. If a grease gun deals 20-40 damage it will do 40-80, but P90 that can do 100 dmg can deal 200 and there still a chance for a natural critical and the damage from that critical will get a 100% boost. there's still a chance to deal 500+ dmg but not with every single hit, and not with every crappy weapon. 
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Solar

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Re: Silent Death bursters
« Reply #100 on: January 17, 2012, 02:24:33 pm »

Quote
i know that!!! WTF smallguns, "silent" death, WTF!!

There's no point typing this. Its a feature that we know is subject to change.

We know GG doing damage like this is probably too much and likely to change even.

What the exact extent of the problem is, or the best solution is is what threads like this are for. Type something well thought out that makes sense and you actually achieve something towards it becoming better.

What you did there was just make me ignore the content of your post.

Quote
Chance for no armor bypass is very low, so its almost always bypass.

Its actually a Luck roll. Have decent luck and you will almost never get an armour bypass (same for all bursting, not just SD)

Double damage, the easier way to achieve that would be toning down the uncalled table's damage modifiers.

Has anyone been trying normal crit bursters to see how they are doing in the new system?
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

pistacja

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Re: Silent Death bursters
« Reply #101 on: January 17, 2012, 02:31:54 pm »

Double damage, the easier way to achieve that would be toning down the uncalled table's damage modifiers.
I know next to zip, but if you change the uncalled table's damage modifiers that will effect (probably in unforeseen ways) all unaimed shots and hits, not only SD, whereas making SD do a hardcoded x2 final damage will affect SD only.
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Solar

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Re: Silent Death bursters
« Reply #102 on: January 17, 2012, 02:36:58 pm »

Which is why I asked about how crit bursters were doing in this version ;)

If they struggle now, then altering that table won't happen, if they are themselves very good then a slight toning down (which it would be, current mods are not too much more than doubling) would not affect them much.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Crazy

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Re: Silent Death bursters
« Reply #103 on: January 17, 2012, 03:15:35 pm »

Which is why I asked about how crit bursters were doing in this version ;)
If you have a crit, enemy is dead: 300-800 damage (800 being with JHP+bypass, but 300 being far enough to OS everyone).
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Re: Silent Death bursters
« Reply #104 on: January 17, 2012, 04:35:47 pm »

well i thnik SD should work only for mele, unarmed and pistols (pistols= SG pistols and EW pistols ,not smgs ) so there will be no burst SD
« Last Edit: January 17, 2012, 04:37:39 pm by Calvix »
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