What? Daaamn, so we totally need a cover system!
But I still think making it skill related is a bad idea. We already have too few skill point, and we would need another skill around 200? Not mentioning it doesn't make much sense for realism, it would be also bad for gameplay. We already have much char related parameters, I don't think we need more. Also, I would give a DR bonus rather than AC bonus, because it would end up causing problem with shooting pople under cover : would be only luck deciding if you hit or not, which is always bad. Also, it would allow to make some boost only to normal/energy DR, while flamer and explosives could be used against covered people.
I agree with this.
The from bursts and such considering its not really aimed directly the bullets being powerful enough to penetrate through would be slowed if not put off course considerably causing what bullets that get through to have to deal with the armor as well.
however when it comes to aimshots there should be a skill dependancy only because your obviously not trying to shoot through the cover, your waiting for a chance to shoot the bodypart intended.
Fire based weapons should be able to do normal damage without the DR of cover in the way consider fire is in flamers is napalm, a liquid like fire,would just be sprayed over the cover or into it. And molotovs is liquid being lit on fire, so even if you hit the cover with the bottle it would splash all over them.
Explosives, is another question, I think they should still get the DR bonus from cover, but should still be blown away like normal, because of the explosion itself and not the shrapnel. If possible, Dynamite would totally ignore the cover and blow straight through and hit the enemy.
we're not using Electricity based shit so *ignores*. (well there is militia with yk32 pistol...) But it's not like electricity would do anything to cover unless used on metallic cover, and that depends on whether not the guy is actually touching it.
Lasers should totally ignore cover unless it is a metallic based, but there should still be very little resistence.
Plasma would just totally melt through the cover not to mention the splash it would cause so "poof".
Melee? There should be a skill check since it is used mainly to aim but also because your not gonna stab or smash through a big brick to get to them you would just jump through the cover swinging. (unless you had a super sledge, but dynamic maps is not possible last i heard).
God imagine you waiting for this guy with a bigass hammer to jump out and burst him and then the crazy fucker just busts through the wall and charges you xD.
So uh, there is the aiming thing that i think should be skill based, but everything else should just deal with the cover depending on the type of ammo and weapon etc.
Did I miss anything btw?