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Author Topic: Rezzing Teammates  (Read 2549 times)

falloutdude

  • just some canadian guy
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Re: Rezzing Teammates
« Reply #15 on: June 08, 2011, 03:16:28 am »

i like  pvp yes but i see this being abuzed i see most tc alts now haveing like 200 doc just to rez there allys which will make battles longer and even more tough and for small gangs and inexperienced gangs will make it too hard for them. am up for the bigger - 20 to say - like 60 till death that seems all right but i think once u are dead you are dead no rez because i dont want to kill same guy 5 - 6 times before he is finally dead.
« Last Edit: June 08, 2011, 03:18:22 am by falloutdude »
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Grommok

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Re: Rezzing Teammates
« Reply #16 on: June 08, 2011, 12:10:10 pm »

It would rather encourage staying on one character during a fight, instead of instantly switching to the next alt. It would encourage (with the upcoming new perks) to play pure medic characters as well. I don't see a bad thing here to be honest, and I am sure people who like to PvP would like it a lot.
Thanks for supporting my idea.
think in this better if you set the inconsiusness level to low you will never see the dead animations.

-20 is good for me. but there must be a new item the DESFIBRILATOR with enough doctor and this 3tier craftable item youll be able to take your comrades from the abyss of dead. BUT if your comrade blow in pieces, get halfcuted, burned to dead, melted or something you will not be able to revive him. this way we will have a new use of Bloody Mess, and a new use of Doctor

Didnt thought about this. Since i'm am ex-WoW player, i prefer calling them jumping cables XD
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Michaelh139

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Re: Rezzing Teammates
« Reply #17 on: June 08, 2011, 12:20:12 pm »

i like  pvp yes but i see this being abuzed i see most tc alts now haveing like 200 doc just to rez there allys which will make battles longer and even more tough and for small gangs and inexperienced gangs will make it too hard for them. am up for the bigger - 20 to say - like 60 till death that seems all right but i think once u are dead you are dead no rez because i dont want to kill same guy 5 - 6 times before he is finally dead.
Small and inexperienced gangs will ALWAYS lose to an experienced, well-organized, and/or larger gang.  Whether or not this is implemented.
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Re: Rezzing Teammates
« Reply #18 on: June 08, 2011, 12:24:54 pm »

Damm this is one of the best things ive heard for a long time , this is a must.

This would bring in a new kind of class/build medic :)
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Haraldx

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Re: Rezzing Teammates
« Reply #19 on: June 08, 2011, 01:26:37 pm »

Still, I don't think you should be able to be revived after getting shot for 400 damage point blank without critical - that means no special death animation is played unless the enemy had Bloody Mess perk. There must be a threshold, maybe even set by the Endurace.
If Endurance is 1 - Less than -20hp to be revived.
If Endurance is 2 - Less than -23hp to be revived.
If Endurance is 3 - Less than -25hp to be revived.
If Endurance is 4 - Less than -30hp to be revived.
If Endurance is 5 - Less than -33hp to be revived.
If Endurance is 6 - Less than -35hp to be revived.
If Endurance is 7 - Less than -38hp to be revived.
If Endurance is 8 - Less than -42hp to be revived.
If Endurance is 9 - Less than -45hp to be revived.
If Endurance is 10 - Less than -50hp to be revived.

Comments?
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LagMaster

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Re: Rezzing Teammates
« Reply #20 on: June 08, 2011, 02:51:56 pm »

i got one!!!!!

how about under -20 you die and then respawn, what you think of my sugestion?
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Re: Rezzing Teammates
« Reply #21 on: June 08, 2011, 04:44:39 pm »

i got one!!!!!

how about under -20 you die and then respawn, what you think of my sugestion?

hmm i think that was implemented on one server..... but i dont remember name ::)
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Re: Rezzing Teammates
« Reply #22 on: June 08, 2011, 04:57:49 pm »

i got one!!!!!

how about under -20 you die and then respawn, what you think of my sugestion?

Yes I think it works very well like it is and dont see a need to change it, except maybe re-work Broken Hills respawn point.
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Re: Rezzing Teammates
« Reply #23 on: June 08, 2011, 05:18:30 pm »

Yes I think it works very well like it is and dont see a need to change it, except maybe re-work Broken Hills respawn point.

Well broken hills respawn is offtopic still i agree it is a pain in the but.
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avv

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Re: Rezzing Teammates
« Reply #24 on: June 08, 2011, 06:53:22 pm »

I'd like it too would bring another role in fights. Until someone brings his proxy-doc in play. There already exists proxy scouts and looters so proxy-doc wouldn't even be out of question.
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Re: Rezzing Teammates
« Reply #25 on: June 09, 2011, 10:06:56 am »

I think decreasing the ammount of hp to stay alive would be more a pain in the ass that ever.

Imagine a merc leader with 1 healing rate, having to wait (60*2) 120 minutes on the ground, afraid to lose his followers. (and be killed in the process)
 
Or a guy waiting forever on battlefield to be healed.

Or knoked down abusers, that put someone in the ground, heal him and hurt him again. Even with cuttheveins command, it is one of the most unfair and unjustified feature in the game. (these abusers could be pk or apk. I am not targeting one side)

I my opinion, only enslavable npc should go down under -5 hp...

A game is supposed to be fun, not to make lose time, because of abused features.
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Johnnybravo

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Re: Rezzing Teammates
« Reply #26 on: June 09, 2011, 10:11:50 am »

in tactics medics worked great and you couldn't do a shit if your hp was droped to 0.
Thing is that carrying extra items (FA and Doc bags) as well as scaling well with skills made them rather useful.

Ofcourse APs spending for action works a little different in there (so you might do actions requiring far more APs than you can have, while taking longer, because of need to regenerate) so here it wouldn't be possible to implement solution without a cooldown that'd be somewhat balanced. Nerfing doc won't help and FA is usually replaced with superstims anyway.

Quote
Imagine a merc leader with 1 healing rate, having to wait (60*2) 120 minutes on the ground, afraid to lose his followers. (and be killed in the process)
Healing rate is  going to change (sorry not going to link source, but was said already), and you can kill yourself instead of waiting anway.
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Re: Rezzing Teammates
« Reply #27 on: June 09, 2011, 03:13:32 pm »

Still, I don't think you should be able to be revived after getting shot for 400 damage point blank without critical - that means no special death animation is played unless the enemy had Bloody Mess perk. There must be a threshold, maybe even set by the Endurace.
If Endurance is 1 - Less than -20hp to be revived.
If Endurance is 2 - Less than -23hp to be revived.
If Endurance is 3 - Less than -25hp to be revived.
If Endurance is 4 - Less than -30hp to be revived.
If Endurance is 5 - Less than -33hp to be revived.
If Endurance is 6 - Less than -35hp to be revived.
If Endurance is 7 - Less than -38hp to be revived.
If Endurance is 8 - Less than -42hp to be revived.
If Endurance is 9 - Less than -45hp to be revived.
If Endurance is 10 - Less than -50hp to be revived.

Comments?

I had an idea similar like that it went by the damage the player can take after going below 0 is Enduranc X 5. Yours wouldn't be bad but I think 20 should be the average char limit.
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Re: Rezzing Teammates
« Reply #28 on: June 12, 2011, 10:11:08 pm »

i dont like this guy i just killed comes back again what now i have to kill that fucker again......... fufufufufufufufufufufufu ;)

you need grammar to make this readable.
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