I haven't seen that in the changelog, when did it happen?
Heh, how much time we gonna need to tell that all perks have been reworked and it's useless to discuss about it right now?
Any action or inaction in a position of power will always grant you enemies
The only exploit involved abusing your intelligence
If most people are taking one lifegiver, surely thats because they feel the second is inferior ro an alternative perk. So how does capping lifegiver add anything to the game?
If you want to make enemies, try to change something.
People take it once because the earlier lifegiver is better and competes against less good perks. With the new ones there will be three (!) levels, flat bonuses that are higher for the later perks.I doubt most people will take 3 levels, but its all about creating options.