Author Topic: Armors and clothing  (Read 268335 times)

Offline LagMaster

  • No. 1 Topic Starter
Re: Armors and clothing
« Reply #135 on: February 19, 2011, 09:19:14 am »
Dont get your hopes up on my stuff >_> close up looks... a bit blocky and chippy  :-X



Just took some colours that can display the model in a somewhat good way, think that clothing is actually best as either a suit (just a different texture) or as he is now, normal clothes (shirt + jeans/other material).

But he looks kinda ok far away >_> I'm mostly interested in criticism :P
looks good, can you send it to me in .max please(if you can) so i can edit it a bit

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: Armors and clothing
« Reply #136 on: February 19, 2011, 11:19:02 am »
Hmm, I just noticed a thing about the model >_> to put it plainly, it was fcked up inside, I used a duplicate tool, then join that messed things up inside (it slightly affected the outside vertexes as well, made them join inside weird stuff) :D

But I have an older save that I did before I joined them. I could take that save, (remove the pants + shoes?) and finish it, then send it over to you, if thats fine.

Well bikkebakke, as a test I would say it is quite good. The most important thing to make clothing work fine on the game is to keep the original model mesh structure, that means selecting the polygons from the character, duplicate them and then slightly separate them from the character.

Actually what I have done is that I created a box (length seg 4-5,width seg 4-5, height seg 6-8) and then moved it over the torso and then moved all the vertexes by hand (or removing them if they are not needed) so they would fit closely over the character.

But I'm gonna try your way tomorrow (maaaaybe today) or something, see how it works out for me >_<
« Last Edit: February 19, 2011, 11:27:04 am by bikkebakke »
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Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: Armors and clothing
« Reply #137 on: February 19, 2011, 04:19:52 pm »
So I remade my original model a bit, scrapped the pants and shoes and only went with upper-wear, since the other can just be painted on, then I also made it a bit more like formal-wear, then I put on a fast texture to show it a bit better.
Result:
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Offline Luther Blissett

  • Moderator
Re: Armors and clothing
« Reply #138 on: February 19, 2011, 04:32:00 pm »
The pointy tail is a bit odd - I've never seen a coat like this. Otherwise looks great.

Offline Graf

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  • "Next Day" developer
Re: Armors and clothing
« Reply #139 on: February 19, 2011, 04:35:59 pm »
The pointy tail is a bit odd - I've never seen a coat like this. Otherwise looks great.
click me  ;)

Re: Armors and clothing
« Reply #140 on: February 19, 2011, 04:36:53 pm »
I believe you can make few coats from this one (editing the tail)
Looking forward to see more work :D
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: Armors and clothing
« Reply #141 on: February 19, 2011, 04:38:02 pm »
Hmm, think i should make it more round/flat at the bottom, very easy to fix ;)

Was mostly think of AHS-9/boxingring master when I made this :P (Tandis assistant)
« Last Edit: February 19, 2011, 04:47:31 pm by bikkebakke »
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Re: Armors and clothing
« Reply #142 on: February 19, 2011, 04:52:30 pm »
bikkebakke, could you try make gangsta suit?

http://fodev.net/forum/index.php?topic=13876.0 check my post with screens.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: Armors and clothing
« Reply #143 on: February 19, 2011, 04:56:44 pm »
Could try, guess that shirt + pants can be painted on the character via texture, and the only thing needed is a jacket, possibly a hat as well.
Gonna wait a bit until some of the better modelers have something to say :P

Lagmaster, do you want me to send this to you? (also have one model that only look like a sweater, no tail).
« Last Edit: February 19, 2011, 04:58:19 pm by bikkebakke »
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Offline Haraldx

  • This forum... The memories... The history...
Re: Armors and clothing
« Reply #144 on: February 19, 2011, 04:58:54 pm »
Lookin great BikkeBakke!
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Luther Blissett

  • Moderator
Re: Armors and clothing
« Reply #145 on: February 19, 2011, 05:03:15 pm »
click me  ;)

I'd seen ones with a flat bottom or with two tails split in middle - but never one with one pointy bit before. Looking at those pictures, there are a couple like this though. Maybe I just never met the right people :-)

bikkebakke, could you try make gangsta suit?

I'm working on a few "generic jackets" of various lengths, which should be retexturable or easily adaptable into a variety of different types - including the ganster suits, long jackets and other generic civilian coats. Would it be useful for me to still carry on doing the "gangster" variation (so we have a couple of suit types available), or should I cancel that one and let Bikkebakke's model handle it (as his is nearly there already)?

Offline bikkebakke

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Re: Armors and clothing
« Reply #146 on: February 19, 2011, 05:04:26 pm »
Do your model :P I want to see it at least.
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Offline Gray

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Re: Armors and clothing
« Reply #147 on: February 19, 2011, 09:06:28 pm »
Female MA is finished. I've textured only armor area to avoid any intersections with different clothes textures. If a full texturing needed - just tell me.
http://rapidshare.com/files/448828638/Karpov_MA_Female.rar

1795 triangles total.
P.S. Karpov, I don't know what are you doing with the feet, so I didn't slice or wield them. As usual.

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: Armors and clothing
« Reply #148 on: February 19, 2011, 09:07:39 pm »
Going by general mmo standard, this must be a 50AC / DT metal armor. :p

Offline Gray

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Re: Armors and clothing
« Reply #149 on: February 19, 2011, 09:13:46 pm »
First version was right!