Hmm, I just noticed a thing about the model >_> to put it plainly, it was fcked up inside, I used a duplicate tool, then join that messed things up inside (it slightly affected the outside vertexes as well, made them join inside weird stuff)
But I have an older save that I did before I joined them. I could take that save, (remove the pants + shoes?) and finish it, then send it over to you, if thats fine.
Well bikkebakke, as a test I would say it is quite good. The most important thing to make clothing work fine on the game is to keep the original model mesh structure, that means selecting the polygons from the character, duplicate them and then slightly separate them from the character.
Actually what I have done is that I created a box (length seg 4-5,width seg 4-5, height seg 6-8) and then moved it over the torso and then moved all the vertexes by hand (or removing them if they are not needed) so they would fit closely over the character.
But I'm gonna try your way tomorrow (maaaaybe today) or something, see how it works out for me >_<