Author Topic: NEW armors/clothes suggestions  (Read 142571 times)

Offline Surf

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Re: NEW armors/clothes suggestions
« Reply #270 on: August 02, 2011, 07:02:30 am »
Very good, White Tiger! Could you do your armors aswell for female bodies, so both genders can use it?

Re: NEW armors/clothes suggestions
« Reply #271 on: August 02, 2011, 10:10:57 pm »
Conventional armor transfer in women is not difficult. But what about things like women's clothes?



http://www.mediafire.com/?kyc57jshx6o42jo

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fix



http://www.mediafire.com/?aduck4g5878sqjt  3ds. obj. max.
« Last Edit: August 03, 2011, 09:39:21 pm by White tiger »

Offline Surf

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Re: NEW armors/clothes suggestions
« Reply #272 on: August 02, 2011, 10:15:29 pm »
I salute your efforts, good sir! Very nice. I wonder if this backpack can be seperated and be used as an item, to allow for more carryweight on characters etc.

Could be additional carryweight when worn, but as downside has -1 to Agility and some small penalty on aiming.
Eh, here's just daydreaming. :)
« Last Edit: August 02, 2011, 10:17:37 pm by Surf »

Re: NEW armors/clothes suggestions
« Reply #273 on: August 03, 2011, 09:44:10 pm »
Lizard modeled a beard and I made some textures for it.







http://www.mediafire.com/?5tv9zi45l63gv68 3ds. obj. max.
« Last Edit: August 03, 2011, 09:54:11 pm by White tiger »

Offline Eternauta

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Re: NEW armors/clothes suggestions
« Reply #274 on: August 03, 2011, 10:19:15 pm »
I have some wild idea, how about a new light armor with a flag on its back (like the Reavers show in concept art).

It could give you a +1 or +2 bonus to the amount of people you can lead (as long as they are in the same faction as you?).

Re: NEW armors/clothes suggestions
« Reply #275 on: August 03, 2011, 10:46:06 pm »
can be better just to flag faction, who are in their hands?

Re: NEW armors/clothes suggestions
« Reply #276 on: August 06, 2011, 02:43:33 pm »
Quote from: x'il
Quote from: SmartCheetah
Howdy there, mate!
I have a question on behalf of FOnline 2238community, which someone asked on the boards. We're remaking sprites into 3d models and many people loved your work here, like eg. this guy:


So, we wanted to ask if you can give us permission to remake this kind of suit in our 3d version.

Original post:
Quote from: Luther Blissett
I don't know if x'il (who made these) uses the 2238 forums (maybe under a different name?) - but as it's a definite custom critter, it'd be polite to ask permission to try and copy it, and to credit him for the idea. If we do want this doing, maybe someone knows him already from Fallout 2 modding and could ask on my behalf?

Here's our armor work up to this point.
http://www.fo2238.fodev.net/wiki/3d_armors_development_tracker

Regards,
Cheetah.

Very nice work you've done there! :)

Have you checked the animations thread on the modding sub-forum here recently? there's a user who's been uploading various finished made-from-scratch playable character critters; a redhead girl, black guy, etc (or maybe he's one of you guys?)...

As for permissions and stuff; pffft... of course you can! i never actually finished that critter, so if you guys wanna make it be my guest, in fact, if there's any other wipie (or non-wip too) i ever posted that you want to make or re-make go ahead, no need to ask.  :)


x'il.

So yeah, like Surf said. We can make it ^^ White Tiger - your armors are beautiful, maybe you'll give it a shot?
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Luther Blissett

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Re: NEW armors/clothes suggestions
« Reply #277 on: August 06, 2011, 08:26:33 pm »
Awesome. Also, yes - if White tiger wants to do it, that'd be good. He'd have it finished and looking beautiful before I next actually have time to even open any 3D programs :)

If not, I'll have a go at it... but it'll be a little while before I have time.

[edit] It's actually very similar to the "a guy with a rocket launcher" model, so can probably be edited from that with a quick adjust and slight retexture.
« Last Edit: August 06, 2011, 08:36:38 pm by Luther Blissett »

Re: NEW armors/clothes suggestions
« Reply #278 on: August 07, 2011, 03:32:12 am »
That sprite its based in the description of Tycho from F1:
Quote
Yuo see: a man in dusty leather armor with a trench coat and gas mask
And Tycho inspired the ranger armor, so it can be a combination of that and the  "a guy with a rocket launcher" model.

But i was wandering if is possible to make clothes like trench coats usable over some armors, this can improve character customization without need to make a lot of new armors.


"Is it possible for man to conquer his own Karma!? Unless we can find a way to defeat the cycles of time, there is no future for mankind!"
-Desty Nova.

Offline Graf

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Re: NEW armors/clothes suggestions
« Reply #279 on: August 07, 2011, 01:28:32 pm »
But i was wandering if is possible to make clothes like trench coats usable over some armors, this can improve character customization without need to make a lot of new armors.

Sounds good (and ofc it is possible), but AFAIK developers don't want to make a lot slots for each part of clothes (which might be good in my opinion), but instead they want to give us only two slots: one for armor and another for helmet.

Offline Luther Blissett

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Re: NEW armors/clothes suggestions
« Reply #280 on: August 07, 2011, 04:37:17 pm »
A separate clothing slot is an interesting point.

On one hand, it's the method of picking the "coolest looking" armour, with the stat points of the uglier, bulkier armours (like in an rpg with a female warrior wearing a small necklace to give the same protection as a massive helmet, so she can both 'look sexy' and 'not get killed easily').

On the other hand, it would allow a lot regarding customisation, which is one of the main aims of the 3D work - i.e. a gang may have many different armours amongst their members, but all wear jackets / bandanas / waistcoats of a particular colour to help identify them.

However, I don't know how easily such a thing can be implemented - I don't know if the clothing layer setup was part of the original engine, which we cannot change ourselves, or whether it was something Karpov added himself.

Offline Surf

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Re: NEW armors/clothes suggestions
« Reply #281 on: August 07, 2011, 06:29:26 pm »
I'm far from being an expert, but I think I remember an option to make a lot more armor slots in the engine files. You'd only need to make new Inventory Interfaces to feauture more of these slots. I personally would prefer 4-5 slots to fully customize characters, but I can understand people wanting to "keep it real" and don't do so many different things.

Offline barter1113

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Re: NEW armors/clothes suggestions
« Reply #282 on: August 12, 2011, 07:17:55 pm »
Hey why there is not Frank Horrigan model, armor yet?  ;D
« Last Edit: August 12, 2011, 07:25:28 pm by barter1113 »

Offline Lexx

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Re: NEW armors/clothes suggestions
« Reply #283 on: August 14, 2011, 11:44:48 am »
I'm far from being an expert, but I think I remember an option to make a lot more armor slots in the engine files. You'd only need to make new Inventory Interfaces to feauture more of these slots. I personally would prefer 4-5 slots to fully customize characters, but I can understand people wanting to "keep it real" and don't do so many different things.

It's not about being not possible, it's because of the style of the game. Beside this, you can die in a few seconds and lose everything. It will be very annoying very soon if you would need to fill up all your inventory armor slots all the time.

Offline LagMaster

  • No. 1 Topic Starter
Re: NEW armors/clothes suggestions
« Reply #284 on: August 14, 2011, 11:57:08 am »
unless you make skin parts consumables

for example, you use a right metal brace in inv it will make the forearm section permanently metalic, even if you die

this way we can custumize chars without the risk of dieing